Path of Exile

Path of Exile Dev Tracker




04 Feb


03 Feb

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We're currently working on the 0.1.1c patch for Path of Exile 2 that will include some bug fixes and minor new features. We plan to deploy this patch by the end of this week. Full details will be included in the patch notes, but in the meantime here is some of the changes you can expect to be in it:

Features:

  • Added up to five respawn attempts for the Twisted Domain area, based on the area difficulty.

  • Added up to five respawn attempts for the Olroth, Origin of the Fall boss fight, based on the fight difficulty.

  • Added up to five respawn attempts for the Crux of Nothingness area, based on the area difficulty.

  • Added Minimap Icons for Strongboxes.

  • Minimap Icons for League mechanics now remain visible regardless of how far away you travel from th...
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16 Jan

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Tomorrow we’re planning to release patch 0.1.1 for Path of Exile 2, pending any last minute hurdles. This patch contains new endgame tower maps, checkpoints for map areas, respawn attempts for the Arbiter of Ash, as well as many monster changes, unique changes, improvements and bug fixes.

Please note that these are still subject to change prior to the patch’s deployment.

0.1.1 Patch Notes



This patch contains new endgame tower maps, checkpoints for map areas, respawn attempts for the Arbiter of Ash, as well as many monster changes, unique changes, improvements and bug fixes.

Endgame Changes




  • Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire.

  • The Lost Towers Map area has also been revamped.

  • To address the problem...
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15 Jan

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Tomorrow we’re planning to release patch 0.1.1 for Path of Exile 2, pending any last minute hurdles. This patch contains new endgame tower maps, checkpoints for map areas, respawn attempts for the Arbiter of Ash, as well as many monster changes, unique changes, improvements and bug fixes.

Please note that these are still subject to change prior to the patch’s deployment.

0.1.1 Patch Notes



This patch contains new endgame tower maps, checkpoints for map areas, respawn attempts for the Arbiter of Ash, as well as many monster changes, unique changes, improvements and bug fixes.

Endgame Changes




  • Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire.

  • The Lost Towers Map area has also been revamped.

  • To address the problem...
Read more

14 Jan

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Earlier this week, Game Directors Jonathan and Mark joined the Tavern Talk podcast hosted by Darthmicrotransaction and GhazzyTV to discuss the details of Patch 0.1.1. If you missed it, you can check out the full VOD from ... Read more
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Earlier this week, Game Directors Jonathan and Mark joined the Tavern Talk podcast hosted by Darthmicrotransaction and GhazzyTV to discuss the details of Patch 0.1.1. If you missed it, you can c... Read more

09 Jan

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This Sunday, January 12 at 12:30PM PST (Jan 12, 2025 3:30 PM (EST) in your local time), we’ll release a short announcement video with details of upcoming Patch 0.1.1 for Path of Exile 2 and the issues we are addressing in it. Tune in to https://www.twitch.tv/pathofexile to watch it live!

Following the patch announcement, Game Directors Jonathan and Mark will join the Tavern Talk podcast with community streamers Ghazzy and DarthMicrotransaction to discuss the details of 0.1.1 and answer your burning questions. We’ll be restreaming the podcast on our channel so feel free to watch ... Read more
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This Sunday, January 12 at 12:30PM PST (Jan 12, 2025 2:30 PM (CST) in your local time), we’ll release a short announcement video with details of upcoming Patch 0.1.1 for Path of Exile 2 and the issues we are addressing in it. Tune in to https://www.twitch.tv/pathofexile to watch it live!

Following the patch announcement, Game Directors Jonathan and Mark will join the Tavern Talk podcast with community streamers Ghazzy and DarthMicrotransaction to discuss the details of 0.1.1 and answer your burning questions. We’ll be restreaming the podcast on our channel so feel free to watch ... Read more

17 Dec

General Improvements and Changes

  • Added the capacity to fast-travel between Checkpoints within an area. You can now select checkpoints which will bring up your Map Overlay allowing you to select other Checkpoints you have discovered in the area to travel to them immediately. Many more checkpoints have been added to areas generally at all the entrances and exits to areas, meaning if you find those first, you are able to instantly travel to them if you choose to go back and explore an area.
  • Passive Point Respeccing has been made cheaper especially at higher levels, it had a relatively aggressive curve getting more expensive with character level, we have flattened that curve so it doesn't exponentially grow as much. For Example, this should generally result in an approximately 40-50% less Gold Cost for respeccing between the start and middle of Endgame progression.
  • Added a shortcut to open a skills advanced information display by right-c...
Read more External link →

General Improvements and Changes

  • Added the capacity to fast-travel between Checkpoints within an area. You can now select checkpoints which will bring up your Map Overlay allowing you to select other Checkpoints you have discovered in the area to travel to them immediately. Many more checkpoints have been added to areas generally at all the entrances and exits to areas, meaning if you find those first, you are able to instantly travel to them if you choose to go back and explore an area.
  • Passive Point Respeccing has been made cheaper especially at higher levels, it had a relatively aggressive curve getting more expensive with character level, we have flattened that curve so it doesn't exponentially grow as much. For Example, this should generally result in an approximately 40-50% less Gold Cost for respeccing between the start and middle of Endgame progression.
  • Added a shortcut to open a skills advanced information display by right-c...
Read more External link →

12 Dec

0.1.0d Patch Notes

General Improvements and Changes

  • Passive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front.
  • Player size is now set to Zero units while dodge rolling instead of One unit.
  • Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
  • Inscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively.
  • Removed World Map Pins for encounters that were not from specific locations in Areas. ie. From Monster drops.
  • Improved attack in place behaviour.
  • Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes....
Read more External link →

0.1.0d Patch Notes

General Improvements and Changes

  • Passive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front.
  • Player size is now set to Zero units while dodge rolling instead of One unit.
  • Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
  • Inscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively.
  • Removed World Map Pins for encounters that were not from specific locations in Areas. ie. From Monster drops.
  • Improved attack in place behaviour.
  • Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes....
Read more External link →

13 Aug

Later this week, we’re planning to deploy the 3.25.1 patch which includes changes to the Recombinator, Thaumaturgic Dust and Tier 17 Map modifiers. Check out a preview of its patch notes below.

The following patch notes are still subject to change prior to the patch’s deployment. We’ll deploy the 3.25.1 update on consoles as soon as possible after its release on PC.

3.25.1 Patch Notes
Settlers Improvements

  • Reworked how shipping Thaumaturgic Dust affects Shipping Risk and Rewards. Previously, it was multiplying the shipment value and having a disproportionately high impact on risk compared to rewards. Now, it simply adds to Shipment Value and scales the amount of rewards based on the other goods being shipped. This means the way Thaumaturgic Dust affects Shipment Value/Risk now directly correlates with the amount of rewards you will receive, and in almost all cases this is a buff from before.
  • When Recombinat...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Aug

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Later this week, we’re planning to deploy the 3.25.1 patch which includes changes to the Recombinator, Thaumaturgic Dust and Tier 17 Map modifiers. Check out a preview of its patch notes below.

The following patch notes are still subject to change prior to the patch’s deployment. We’ll deploy the 3.25.1 update on consoles as soon as possible after its release on PC.

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3.25.1 Patch Notes



Settlers Improvements

  • Reworked how shipping Thaumaturgic Dust affects Shipping Risk and Rewards. Previously, it was multiplying the shipment value and having a disproportionately high impact on risk compared to rewards. Now, it simply adds to Shipment Value and scales the amount of rewards based on the other goods being shipped. This means the wa...
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03 Apr

{LINK REMOVED}We recently announced some improvements to the Necropolis league that we've been working on. Many of these changes will be coming in patch 3.24.0b, which we're planning to release later today. Check out the patch notes preview below.

3.24.0b Patch Notes

  • This patch contains improvements to Necropolis Area to Area or Map to Map gameplay as well as improvements to Grave-Crafting detailed in our recent news post. We've also made some improvements to Tier 17 Maps, and fixed an issue that caused characters to feel "glidy".
Necropolis Improvements and Changes

  • Added the ability to itemise corpses as they drop, and through the Morgue User Interface. Itemising corpses...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Apr

Post





We recently announced some improvements to the Necropolis league that we've been working on. Many of these changes will be coming in patch 3.24.0b, which we're planning to release later today. Check out the patch notes preview below.


3.24.0b Patch Notes.newsPost li {margin: 0.5em 0;}

  • This patch contains improvements to Necropolis Area to Area or Map to Map gameplay as well as improvements to Grave-Crafting detailed in our recent news post. We've also made some improvements to Tier 17 Maps, and fixed an issue that caused characters to feel "glidy".


N... Read more