Path of Exile

Path of Exile Dev Tracker




13 Apr

Post
    Bex_GGG on Forums - Thread - Direct




Later this week (possibly as early as tomorrow) we're planning to deploy Patch 3.10.1d! It's not large in scope but it contains some bug fixes and small performance improvements. In the meantime, we've prepared its patch notes for you to preview. Please note these are subject to change prior to the deployment of the patch.

Delirium Improvements

  • Pure Guile and Pure Aptitude can now be rolled on Aura Cluster Jewels.

  • Fixed a bug preventing the Bloodscent Cluster Jewel passive from working if you were using it in combination with Rage Support.

  • Fixed a bug where Immortal Call didn't count as a Non-Vaal Guard Skill for the sake of the Veteran's Awareness Cluster Jewel keystone passive.

  • Fixed a bug where The Mayor, The Endless Darkness, The Price o...
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31 Mar

Post
Later this week (Thursday or Friday NZ) we'll be releasing our next patch which contains further improvements to Delirium and some bug fixes. We've prepared a preview of what this patch contains by putting together the patch notes early.

Delirium Improvements
  • Active Legion encounters now cause Delirium mist to pause its movement during both the Frozen phase and the Combat phase (previously it was just the Frozen phase).
  • Active Blight encounters now cause Delirium mist to pause its movement while you are within a large radius of Blight Portals, rather than the Ichor Pump. This is because Blight Portals can sometimes spawn very far away!
  • Reduced the height of Delirium reward bars so that the top of the images is actually where you receive rewards.
  • Reduced the volume of Vengeful Skyfire's meteor impact sound effects.
  • The Purposeful Harbinger notable now grants "10% increased Effect of Au...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2118321591899119908]here[/url].
Post




Later this week (Thursday or Friday NZ) we'll be releasing our next patch which contains further improvements to Delirium and some bug fixes. We've prepared a preview of what this patch contains by putting together the patch notes early.

Delirium Improvements

  • Active Legion encounters now cause Delirium mist to pause its movement during both the Frozen phase and the Combat phase (previously it was just the Frozen phase).

  • Active Blight encounters now cause Delirium mist to pause its movement while you are within a large radius of Blight Portals, rather than the Ichor Pump. This is because Blight Portals can sometimes spawn very far away!

  • Reduced the height of Delirium reward bars so that the top of the images is actually where you receive rewards.

  • ...
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26 Mar

Post
We're in the process of deploying the 3.10.1 update that contains a fair amount of improvements and fixes to the Delirium League, including a small adjustment that will further increase performance. We'll continue to monitor your reports and make additional improvements to Delirium where possible. Thank you for your feedback and support!

3.10.1 Patch Notes Delirium Improvements
  • Simulacrum Splinters now drop in stacks at the completion of a Delirium encounter.
  • Made various visual adjustments to Delirium mist to improve visibility of effects below the mist.
  • Added a variety of coloured lights to monsters and packs with Delirium on-death modifiers to more clearly represent the type of damage their skills will deal.
  • Added visual identifiers to monsters with the following Delirium modifiers to more clearly indicate that they have a modifier: Spatial Distortion, Cascading Storm, Banishing Flame, Winter Who...
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Post




We're in the process of deploying the 3.10.1 update that contains a fair amount of improvements and fixes to the Delirium League, including a small adjustment that will further increase performance. The full patch notes are now available here. The 3.10.1 update for Consoles will be deployed next week.

We'll continue to monitor your reports and make additional improvements to Delirium where possible. Thank you for your feedback and support!

... Read more

24 Mar

Post
At the end of this work week, we're planning to deploy Patch 3.10.1 which includes improvements to several aspects of Delirium (including the visual updates we discussed last week), bug fixes and more. We've prepared a preview of the patch notes so that you know what to expect.

Delirium Improvements
  • Made various visual adjustments to Delirium mist to improve visibility of effects below the mist.
  • Added a variety of coloured lights to monsters and packs with Delirium on-death modifiers to more clearly represent the type of damage their skills will deal.
  • The Vengeful Blast modifier now creates a Fire-damage Flameblast (rather than Cold-damage). We have improved the telegraphing of the Flameblast as well.
  • Updated the effects of the Vengeful Skyfire meteors.
  • Updated the effects and audio of the Crushing Terror telegraph and impact.
  • Added a ground target marker for Vengeful ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1836845981262518629]here[/url].
Post
    Bex_GGG on Forums - Thread - Direct




At the end of this work week, we're planning to deploy Patch 3.10.1 which includes improvements to several aspects of Delirium (including the visual updates we discussed last week), bug fixes and more. We've prepared a preview of the patch notes so that you know what to expect.

Delirium Improvements



  • Made various visual adjustments to Delirium mist to improve visibility of effects below the mist.

  • Added a variety of coloured lights to monsters and packs with Delirium on-death modifiers to more clearly represent the type of damage their skills will deal.

  • The Vengeful Blast modifier now creates a Fire-damage Flameblast (rather than Cold-damage). We have improved the telegraphing of the Flameblast as well.

  • Updated the effects of the Vengeful Skyfire...
Read more

18 Mar

Post
While we continue to improve Path of Exile: Delirium, another batch of fixes have been completed and are currently being tested for deployment. We're keen to deploy the 3.10.0d patch as soon as possible. In the meantime, check out its patch notes.

Please note that the patch notes listed below may be changed prior to the release of this update.

Delirium Improvements
  • Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.
  • Reduced the difficulty of Delirium monsters at each mist depth.
  • Increased the drop rate of Simulacrum Splinters.
  • Significantly reduced the chance of Delirium modifiers appearing on monsters.
  • Disgust's mortars no longer deal damage on impact.
  • Reduced the damage of the stationary volatiles created by...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1836845981240627823]here[/url].
Post
    Bex_GGG on Forums - Thread - Direct




While we continue to improve Path of Exile: Delirium, another batch of fixes have been completed and are currently being tested for deployment. We're keen to deploy the 3.10.0d patch as soon as possible. In the meantime, check out its patch notes.

Please note that the patch notes listed below may be changed prior to the release of this update.

Delirium Improvements

  • Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.

  • Reduced the difficulty of Delirium monsters at each mist depth.

  • Increased the drop rate of Simulacrum Splinters.

  • Significantly reduced the chance of Delirium modifiers app...
Read more

11 Mar


09 Mar

Post

I ran the patch notes so far for Delirium through a Markov Chain text generatorand wanted to share its results with you.

  • You will no longer be obtained in any form.
  • Improved engine multi-threading, and added support for 16 logical cores (previously 8), meaning Path of Exile!
  • Added a new debuff which reduces your action speed and causes you to lose 3% of your Passive Tree. Socketing one of our Supporters!
  • If you're very lucky, you can allocate passives.
  • The second passive on the Duelist and Templar was more ...
Read more External link →

16 Feb

Post
Within the next few days we're planning to deploy the 3.9.2f update that includes changes to Item Filters that we talked about recently as well as some small performance improvements and various bug fixes. We're aiming to deploy this patch on console as soon as possible after its release on PC. In the meantime, we've prepared its patch notes for you to check out.

Please note that the patch notes listed below may be changed prior to the release of this update.

  • Added new functionality and made improvements to Item Filters. You can read more about them here.
  • Improved performance related to monster and minion pathfinding.
  • The following items now allocate to the Map Maker when they drop: Timeless Jewels, Ivory Watchstones, Awakened Gems, Awakener's Orbs, Conquerors Exalted Orbs and Uniques from Legion, Blight, Metamorph and Conquerors of the Atlas bosses.
  • Reduced the damage of the Storm Call skill that...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2853530520483342632]here[/url].
Post
    Bex_GGG on Forums - Thread - Direct




Within the next few days we're planning to deploy the 3.9.2f update that includes changes to Item Filters that we talked about recently as well as some small performance improvements and various bug fixes. We're aiming to deploy this patch on console as soon as possible after its release on PC. In the meantime, we've prepared its patch notes for you to check out.

Please note that the patch notes listed below may be changed prior to the release of... Read more