Path of Exile

Path of Exile Dev Tracker




08 Jul

Post
    Bex_GGG on Forums - Thread - Direct




Sometime within the next week, we're planning to deploy patch 3.11.1b which includes various fixes and improvements. While you wait, we've prepared the patch notes for you to preview.

Please note that these are still subject to change prior to the patch's deployment.

Harvest Improvements



  • Added currency icons to the Harvest Crafting UI to more clearly display what a given crafting option does at a glance.

  • Added additional colouring to the highlighting on key words in Harvest crafting descriptions.

  • Reduced the amount of time that the 'Harvest Ready' notification is displayed to 5 seconds (was 15 seconds).

  • It is no longer possible to Upgrade Essences, Oils or Maps when viewing the Stash through the Harvest Crafting 'stash vi...
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02 Jul

Post
    Bex_GGG on Steam - Thread - Direct
We're in the process of deploying the 3.11.1 update with improvements and fixes to Harvest and other Path of Exile content. The full patch notes are now available here[www.pathofexile.com]. The 3.11.1 update for Consoles will be deployed next week.

We'll continue to monitor your reports and make additional improvements to Harvest where possible. Thank you for your feedback and support!
Post
    Bex_GGG on Forums - Thread - Direct




We're in the process of deploying the 3.11.1 update with improvements and fixes to Harvest and other Path of Exile content. The full patch notes are now available here. The 3.11.1 update for Consoles will be deployed next week.

We'll continue to monitor your reports and make additional improvements to Harvest where possible. Thank you for your feedback and support!


30 Jun

Post
As we mentioned last week[www.pathofexile.com], we're currently working on the 3.11.1 update with improvements to Harvest. We're currently aiming to deploy this patch by the end of this working week. In the meantime, we've prepared a preview of its patch notes to give you an idea of what to expect.

Please note that the patch notes listed below are still subject to change prior to release of 3.11.1. This update will be deployed on consoles as soon as possible after its deployment on PC.

Harvest Improvements
  • Tier 2, Tier 3, Tier 4 and the Heart of the Grove monsters and bosses now have a chance based on their rarity, with higher-tier seeds having a higher chance, to drop a new plantable "seed". T...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2540542299312739473]here[/url].

29 Jun

Post
    Bex_GGG on Forums - Thread - Direct




As we mentioned last week, we're currently working on the 3.11.1 update with improvements to Harvest. We're currently aiming to deploy this patch by the end of this working week. In the meantime, we've prepared a preview of its patch notes to give you an idea of what to expect.

Please note that the patch notes listed below are still subject to change prior to release of 3.11.1. This update will be deployed on consoles as soon as possible after its de... Read more

17 Jun


15 Jun

Post

We ran the 3.11 Patch Notes through a Markov Chain generator and this was the result.

  • With 3.11.0, there are Standard, Hardcore and Solo Self-Found variations of the user's next eight Strike strike attacks.
  • Complete challenges and demonstrate your mastery of Path of Exile's engine
  • Once you reach 12 challenges, you will receive the Harvest challenges you completed during the league.
  • When you reach 24 challenges, you will receive pieces of the Council
  • At 36 challenges completed you'll receive the Harvest Challenge League, you'll meet Oshabi, an Azmeri Mystic who has enlisted your help in exploring the mysterious powers of the basetype's chance to cause enemies to explode on death.
  • Added a new economy. All of your mental faculties.
  • Added more music to the passive skill hovers
  • Added a new instance of your build.
  • Now gains more area of Wraeclast
  • ...
Read more External link →

28 May

Post
Alongside the development of our next expansion, the team has recently been working on a small patch with a number of fixes to the ongoing Delirium League. We're planning to deploy the 3.10.2b update by the end of this working day or early next week. In the meantime, check out its patch notes below:

  • You can now filter for items without being required to use special alphanumeric characters, such as "Maelstrom Staff" rather than "Maelström Staff".
  • Updated the description text for the Surveyor's Study and Office of Cartography Incursion Temple rooms to accurately reflect that they do not cause Architects to drop Map-related Currency.
  • Fixed a rare bug where Sirus' rotating beam skill could be invisible.
  • Fixed a rare bug where Visceris in the Overgrown Ruin map could become immune to damage.
  • Fixed a bug where the Arcane Barrage microtransaction created effects that would linger indefinitely, and...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2247805802877366110]here[/url].
Post
    Bex_GGG on Forums - Thread - Direct




Alongside the development of our next expansion, the team has recently been working on a small patch with a number of fixes to the ongoing Delirium League. We're planning to deploy the 3.10.2b update by the end of this working day or early next week. In the meantime, check out its patch notes below:


  • You can now filter for items without being required to use special alphanumeric characters, such as "Maelstrom Staff" rather than "Maelström Staff".

  • Updated the description text for the Surveyor's Study and Office of Cartography Incursion Temple rooms to accurately reflect that they do not cause Architects to drop Map-related Currency.

  • Fixed a rare bug where Sirus' rotating beam skill could be invisible.

  • Fixed a rare bug where Visceris in the Overgrown Ruin map could ...
Read more

28 Apr

Post
We're now in the middle of the Delirium League! Alongside the development of our next 3.11 expansion, the team has been monitoring the community's feedback and working on additional improvements and fixes to the ongoing league. Later this week, we're planning to deploy a minor 3.10.1f update. We've prepared a preview of its patch notes today for you to check out. Please note these are subject to change prior to the deployment of the patch.

Delirium Improvements
  • Many Map Bosses that have immunity phases now cause the Delirium mist to pause its movement during those periods of immunity. The general guideline for whether a boss will pause the mist's movement is that in cases where there is nothing that you can be doing to progress the encounter, the mist will pause.
  • Delirium mist is now paused for 10 seconds after defeating a Betrayal Target (up from 5 seconds).
  • Delirium objects that spawn monsters when they are r...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2233165920049367299]here[/url].

27 Apr

Post




We're now in the middle of the Delirium League! Alongside the development of our next 3.11 expansion, the team has been monitoring the community's feedback and working on additional improvements and fixes to the ongoing league. Later this week, we're planning to deploy a minor 3.10.1f update. We've prepared a preview of its patch notes today for you to check out. Please note these are subject to change prior to the deployment of the patch.

Delirium Improvements

  • Many Map Bosses that have immunity phases now cause the Delirium mist to pause its movement during those periods of immunity. The general guideline for whether a boss will pause the mist's movement is that in cases where there is nothing that you can be doing to progress the encounter, the mist will pause.

  • ...
Read more

13 Apr

Post
Later this week (possibly as early as tomorrow) we're planning to deploy Patch 3.10.1d! It's not large in scope but it contains some bug fixes and small performance improvements. In the meantime, we've prepared its patch notes for you to preview. Please note these are subject to change prior to the deployment of the patch.

Delirium Improvements
  • Pure Guile and Pure Aptitude can now be rolled on Aura Cluster Jewels.
  • Fixed a bug preventing the Bloodscent Cluster Jewel passive from working if you were using it in combination with Rage Support.
  • Fixed a bug where Immortal Call didn't count as a Non-Vaal Guard Skill for the sake of the Veteran's Awareness Cluster Jewel keystone passive.
  • Fixed a bug where The Mayor, The Endless Darkness, The Price of Loyalty and The Chosen divination cards did not correctly give credit towards the "Turn in Divination Cards" challenge when turned in.
  • Fixed a b...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2233164650662049947]here[/url].