Path of Exile

Path of Exile Dev Tracker




08 Jun

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In Path of Exile: Harvest, we're adding four new Warcry skills, one new support and are reworking three existing ones. We've generally improved the options available for those who want to utilise Warcries in their builds. Today's news post reveals new skills and what to expect in terms of changes.

Changes to Warcry Skills Some time ago we decided that it would be good to do a balance pass that focused on two-handed weapons and the "slower but stronger" playstyle. While we were exploring how best to achieve this, it became clear that giving Warcry skills some long overdue improvements could be of great help.

Our first step in doing this was to define for ourselves what a Warcry should be and what function it fulfils. We found that Warcries should:
  • Release a shockwave that taunts enemies.
  • Apply either a buff or debuff where its power is based on nearby enemies.
  • Exert (or "power up") your next few attacks with speci...
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05 Jun

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Earlier this week, we announced Path of Exile: Harvest which is set to launch on June 19. In this league, you'll assist Oshabi as she explores the mysterious powers of the Sacred Grove. In short, you'll plant seeds, encourage their growth, harvest the monsters within and use their Lifeforce as a powerful crafting resource.

In Harvest, you'll be able to find a seed cache in each area. When you're within a certain range of it, roots will appear beneath your feet and point you toward it to help you easily locate it. Open the cache, collect the seeds and enter Oshabi's portal to plant them in the garden alongside collectors.

Each seed has a different property which dictates which monster will spawn from it and which specific crafting resources that monster can create. Once a crop of plants is fully grown, you can harvest it and monsters will emerge. If you are able to slay these monsters, their Lifeforce can be used for crafting and to help grow higher tiers of seed.
... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2262443122799813802]here[/url].

04 Jun

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In Path of Exile: Harvest, we're introducing several new Brand skills and one Brand support gem. We've also reworked existing Brands and reviewed how their mechanics work. Today's news covers what changes to expect and provides a preview of the new Brand gems.

Changes to Brands Brands were first introduced many leagues ago with Storm Brand and Armageddon Brand. Brands are all cast on a location and attach to nearby enemies, repeatedly activating to perform their unique effect. They detach if the enemy dies, ready to jump to another target.

We've finally added some new Brand skills: Arcanist Brand, Penance Brand and Wintertide Brand. These come alongside new options for how you can build and play Brands, like the new Swiftbrand Support. These additions introduce a more aggressive, active play style.

Arcanist Brand Arcanist Brand is a new Brand skill that also supports any triggerable spell linked with it. Each time the Brand activates, it triggers a supporte... Read more

02 Jun

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2247805802895394620]here[/url].
Post
In Path of Exile: Harvest, Oshabi is cultivating the Sacred Grove, an ancient garden of mysterious power. You must plant seeds that grow into dangerous enemies and use their Lifeforce to craft powerful items. This expansion also contains powerful new crafting options, 8 new skills, 2 new support gems, revamps of Two-handed Weapons, Warcry skills, Brands, Slams and the Passive Skill Tree itself. We've also introduced 12 new unique items and rebalanced over 50 existing ones. Please check out the announcement page[pathofexile.com], watch the ... Read more
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We have finished our press tour, having shown our next expansion to 19 news outlets. The journalist embargo lifts at 2pm PDT (9am NZ time) tomorrow, so we'll post the announcement/trailer simultaneously alongside the journalists posting their detailed information and interviews. Keep an eye on your favourite news sites tomorrow to see their coverage!

We will also launch a new set of supporter packs on PC that are themed around the new content. In addition, be sure to tune into ZiggyD's stream[www.twitch.tv] when the announcement goes live to learn more about the expansion and watch a live Q&A with Chris Wilson.

See you at the announcement! We can't wait to show you what we've been working on!
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2247805802892470627]here[/url].

31 May

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In just a few days we'll be announcing our next expansion! Alongside the 3.11 expansion announcement we'll introduce a new set of Supporter Packs on PC, which means you have only a little time left to consider whether to purchase the current Delirium Supporter Packs. It's also still possible to set up a payment plan to reserve a desirable pack for you. Find out more about your options here[www.pathofexile.com]. In the meantime, have a look at the concept art of these Supporter Packs we've prepared for today.



... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2247805802888341978]here[/url].

29 May

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We're holding a huge sale on helmet skins and helmet effects with almost 200 microtransactions available at discounted prices! Check out the full list of specials by pressing M in game

The sale will run until Jun 01, 2020 9:00 PM (PDT).

If you're looking for some points to spend on this weekend's sale we recommend checking out the Delirium Supporter Packs, before they leave the store forever!

Thank you so much for your support! We can't wait to show you what we've been working on. See you next week!
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2247805802878434646]here[/url].

28 May

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Alongside the development of our next expansion, the team has recently been working on a small patch with a number of fixes to the ongoing Delirium League. We're planning to deploy the 3.10.2b update by the end of this working day or early next week. In the meantime, check out its patch notes below:

  • You can now filter for items without being required to use special alphanumeric characters, such as "Maelstrom Staff" rather than "Maelström Staff".
  • Updated the description text for the Surveyor's Study and Office of Cartography Incursion Temple rooms to accurately reflect that they do not cause Architects to drop Map-related Currency.
  • Fixed a rare bug where Sirus' rotating beam skill could be invisible.
  • Fixed a rare bug where Visceris in the Overgrown Ruin map could become immune to damage.
  • Fixed a bug where the Arcane Barrage microtransaction created effects that would linger indefinitely, and...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2247805802877366110]here[/url].
Post
We have just deployed the 3.10.2 Patch, which includes a Beta version of our Vulkan renderer. This alternate renderer provides much more consistent performance than the DirectX 11 one, especially when under high CPU load.

Over the last few years, we have increased the amount of multithreading that the Path of Exile engine uses, which lets us take more advantage of modern CPUs with many threads (logical cores). Because of the dynamic shader system we use, shader uploads occur frequently throughout gameplay and currently may stall the entire game when they occur. In our DirectX11 backend, shader uploads happen on the background threads, but the graphics driver (the AMD/Nvidia/Intel layer) processes them before the GPU can use them. It does so in its own threads that can be starved when the CPU usage is high. In that case, driver processing appears to happen in the main thread, causing stalls. Somewhat ironically, the additional multithreading we have been adding over the years a... Read more

27 May

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We're currently in the 11th week of Delirium league and thought that now would be a great time to take a look at some statistics.

We'll start by examining unique item usage. First, let's look at all character levels.

Top 10 Uniques (All levels)
  • Tabula Rasa
  • Survival Instincts
  • Perandus Blazon
  • Atziri's Promise
  • Watcher's Eye
  • Lion's Roar
  • Rumi's Concoction
  • Fevered Mind
  • Voices
  • Goldrim
As you can see, Tabula Rasa is the most-used unique when we look at all character levels. If we compare back to Legion league (which was the last time we publicly showed similar stats[... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2247805786155141647]here[/url].