Path of Exile

Path of Exile Dev Tracker




08 Mar

Comment

Originally posted by Cyril__Figgis

The infused channeling support on the website says "take 8% less damage from hits of of types matching the skill gem's tags." That makes it sounds like it wouldn't reduce the damage you take from RF, since RF doesn't hit. Is the gem wrong, or unclear?

Ah you’re right, I forgot it was hits only! Sorry RF!

Comment

Originally posted by indoxer

Is the displayed launch time in this post 1 hour before the main page's countdown finishes?

I've got my preferences set to EST and it's listing 2pm, whereas the countdown finishes at 3.

E: The GGGGobler's ripped post has it at 5am NZT, while Bex said it was opening at 6am NZT. Something's weird here.

The news post initially had the incorrect time reading an hour earlier. It goes down at 6am NZT and comes back at 9am.

Comment

Originally posted by PerfsGaming

It says the release is at 5am for me which is 12 hours from now. But the front page says 14 hours from now? I'm not sure which to trust

Trust the countdown. We had the wrong time in the news post initially it was an hour earlier. It should have the correct time now but sometimes the local time can display weirdly if you’re not logged in or don’t have the correct time settings on your account. Downtime happens three hours before the countdown ends and the expansion will be life when it ends.

Post
The launch of our next expansion is right around the corner! We can't wait to see you travelling through the Memory Void in order to help Cavas restore his true identity, while encountering dangerous monsters and reaching valuable rewards. As always, in this news post we've gathered all the information you'll need to know about what happens on launch day and information on how to start downloading early.


Click here to read more![www.pathofexile.com]
Comment

Originally posted by Naughtdaniel

Why does winter orb dps not go up with increased cast speed?

Because I haven't implemented that in PoB yet, due to having only found out about that yesterday.

Comment

Originally posted by MayTheMemesGuideThee

Hey, could you please confirm that new Temp Chains'

  • Now causes Rare and Unique enemies to have 10% - 14% less Action Speed

and Enfeeble's

  • Now causes Rare and Unique enemies to deal 10% - 15% less damage

are affected by

  • 33% and 66% less effect of curses on them respectively.

Yep, Temp Chains slows end game bosses by ~4.7% before any curse effect modifiers, twice this value for most map bosses.

Comment

Originally posted by ALT-F-X

I don't know if you're still answering questions about Bane, but could you confirm that Bane cannot be supported by Blasphemy as it is not a "Curse", simply an ability with the "Curse" tag.

That’s right, Blasphemy doesn’t support Bane, and any Blasphemed curses can’t be used by Bane if it is in the same link.

Comment

Originally posted by LegoClaes

Just out of curiosity, what does it look like when devs create a build ingame? Is there an interface, or do they use commands to create items?

Commands.

Comment

Originally posted by rudecarlos

Could Winter Orb DPS calculations be updated to take cast speed into account? Right now I can add a thousand cast speed to an item and it won't have an effect on DPS, despite cast speed affecting the firing frequency.

I'll try to get that in soon!

Comment

Originally posted by FCK42

Thank you very much for the info! I feel kinda stupid now.

That's ok; the UI for skill options really needs improving so you don't need to look in two places depending on the skill.

Comment

Originally posted by mcm375

When comparing the radius of a large jewel in game and in current ver of POB, it appears that the radius of the jewel coverage is less in POB than in game. Is this a property of the tree itself?

Either way considering your poisition at GGG is there any chance you could work to rectify this? By way of example, in current POB a healthy mind jewel no longer reaches all Heart and Soul life/mana nodes.

I checked with Rory, and it seems the tree did accidentally get expanded slightly at some point when the 3.6 changes were being made; that's now been fixed, hopefully in time for it to make it into 3.6.0.

Comment

Originally posted by chinhodado

So if I channel Scorching Ray with Infused Channeling, both Scorching Ray and RF gain 10% more Fire damage? Even if RF is not linked to IC? And I will receive 8% less Fire degen from RF?

Yep, Scorching Ray + Infused Channelling gives Righteous Fire 10% more damage once you've channelled for a short time, and while you're channelling you take 8% less fire damage from Righteous Fire.

Comment

Originally posted by RicoDevega

So I did some quick maths on this and have a followup question. What happens with Spell Echo? I know spell echo will work and won't consume imaginary seals, but is your cast-time while echoing affected by unleashing, or do you go in to your second cast as you normally would? Is unleash affected by spell echo's more speed?

Just to try and clear this question up, would unleash add to your 'animation lock' when supported with spell echo? If so, is Unleash's cast speed improved by Spell Echo's more speed, or is it like brands with echo?

With Spell Echo, Unleash's turnback would be affected by the cast speed multiplier; It's turning back the actual cast animation you are using, so with Spell Echo it will be a very tiny turnback duration.

Comment

Originally posted by AshidoAsh

I'm kind of curious on this one, would ball lightning then have a variable timer for how often it checks based on it's projectile speed?

I believe we've done this for some mechanics before, perhaps just boss mechanics, I can't remember what it was on off the top of my head. If we were to do this for faster skills like Scourge Arrow, it'd instead need to check every location the projectile passed near every time interval, which is more expensive if you're firing rapidly, but probably okay for a single Scourge Arrow.

Comment

Originally posted by newb00y

Hi, not sure where is the best place to ask about contributing to the project is in regards to gem information for PoB.

I'll be taking care of that once the patch is out.