Path of Exile

Path of Exile Dev Tracker




07 Mar

Comment

Originally posted by RicoDevega

An additional question that just came to mind, how does targetting work with Unleash? Does it auto-target like with trigger spells, or does it target based on where you cast its 'prime' spell, or does it use some sort of eldritch calculation to fire my spells at walls?

It’ll cast on the same target as the original cast

Comment

Originally posted by Tharaki

/u/Rory_Rackham Hi, Rory! could you please explain how Infused Channeling interacts with attack skills like Blade Flurry? Would it gain any bonus mitigation/damage for its tags?

Not on Blade flurry, because it has no element, but Charged Dash would because of the Lightning tag

Comment

Originally posted by Peppr_

The information on the Storm Burst gem is entirely insufficient to calculate it's DPS in any form.

/u/rory_rackham, halp:

  • what is the frequency at which Storm Burst orbs jump (& deal damage)?

  • what stats if any modify that frequency?

Nothing will modify the frequency, it’ll always be every 0.4 sec

Comment

Originally posted by _paradoxical

But if the first Discharge manages to get charges, it'll add onto the next Unleash-Discharge, and so on?

Yep!

Comment

Originally posted by RicoDevega

How quickly does unleash cast its extra spells? Is it at your cast speed, instantly or does it happen over a set time?

There is a very short turn back in your cast animation, about 10% of cast time

Comment

Originally posted by pda898

Is the node placement changes near scion starter are json mistake or will be in game? (as example old new or movement speed cluster near scion start)

Not sure sorry, I’ll have to check tomorrow.

Comment

Originally posted by load231

How does Intensify interact with channelling skills? Will they get one intensity every time I start channelling or do they get intensity while channelling?

Intensify doesn’t support channelling skills

Comment

Originally posted by FRANKENSTEINxDR

I wonder how you managed to fix it for GC but for FP its realy complicated dont mean to sound rude just curious how two skill's with the same issue one get's fixed easy the other is said to take a longtime.

Projectiles are their own system with very hardwired rules including separated client and server projectiles to be responsive, while Glacial Cascade has its own custom behaviour. Ball Lightning is another good example, the projectile is small but the zap area is larger. We’d effectively have to change every projectile to act like Ball Lightning, but with one hit per cast per enemy (which is the more performance intensive option)

Comment

Originally posted by MaXimillion_Zero

The dot damage is decided at the start, so removing curses doesn’t remove Bane’s damage multiplier.

Is this just for the curse count or for other damage modifiers as well? If I cast Bane and then start casting Blight or Wither with Infused Channeling, will the Chaos Infusion apply to the ongoing Bane damage?

I’m not entirely sure sorry, but it’ll be consistent with other dot effects so someone else might know!

Comment

Originally posted by Darth_Silegy

I see you went on an answering spree here, I hope you do not mind if I hijack this myself as well.

Not that it would be at all useful, but would Vixen's Entrapment trigger Bane if socketed?

It would trigger it, but bane wouldn’t apply any linked curses because Vixen’s would be the one triggering them.

Comment

Originally posted by Scol91

No questions about Purifying Flame yet? Let me be the first. :)

The descriptions says it hits enemies in line, then makes AoE explosion and then makes AoE shockwave. How many times can a single cast of Purifying Flame hit a single monster?

Just once, the first hit it deals prevents further hits.

Comment

Originally posted by Zap-Brannigan

Jumping on the bandwagon here with the whole answering questions thing, did any unique items have wording changes to be consistent with the new (leech) mechanics and such, and weren't listed in the patch notes?

Mostly asking because Essentia Sanguis might be a good way for me to save points on the passive tree, since it was originally meant to work like Ghost Reaver (and then got changed to not have Ghost Reaver as the keystone, but simply have the same words that Ghost Reaver had except without the reduced recharge part) ... but if it wasn't changed, that kinda sucks because it reduces the max leech rate comparatively... or might just work like soul tether and convert life leech with all the effects like instant leech and 20% of max resource or whatever

I’ll have to confirm, but I think it just turns life leech to ES leech. I’ll have to check tomorrow.

Comment

Originally posted by _paradoxical

How does Unleash work with Discharge? Will it consume all power/frenzy/endurance charges on the first explosion (max damage), and leave none for the Unleash-casted Discharges (assuming I do not get charges from the first Discharge)?

That’s right, it’ll just discharge any charges the first explosion generated.

Comment

Originally posted by Bnni

Does Bane get its damage increased by curse effect on the tree?

No, curse effect doesn’t apply to bane itself, only the curses it applies.

Comment

Originally posted by gaming_is_a_disorder

Probably got answered but up to how many stacks can intensify get? How small can I make a firestorm?

4 stacks max

Comment

Originally posted by Enartloc

Unrelated question, the "orbs" Storm Burst places on the ground, how often do they do damage ? Only once per deployment and then again if they are triggered by the channel release ?

Once on deployment and then once every 0.4 seconds until the orb duration ends. Edit: cleared up wording

Comment

Originally posted by PsionicKitten

So what is the interaction of Bane vs Totems? Will it do damage but have 0% more damage as no curses are applied?

I think the question asked was:

  • Bane is being hand cast with X Curses attached.

  • The target of hand cast Bane is a totem, which is immune to curses.

  • Does Bane get bonus damage based off each of X curse being attached even though they can't be applied to the totem target.

Ah, I believe bane won’t get the damage bonus because it only cares about how many curses it could apply to a target, which in this case is 0.

Comment

Originally posted by Eisenmuffin

How does Intensity work with vaal skills? for example Blade Vortex. Can I stack up Intensity with casting regular BV and then fire a Vall BV with the 64% more damage or do those 2 have different Intensity stacks?

Intensify doesn’t apply to Vaal skills at all, sorry!

Comment

Originally posted by bjjpolo

Thanks for answering all these questions Rory. If you have a second, on divine ire the damage penalty while channeling, is that local to divine ire itself? For example in a cast while channeling setup is the linked spell going to also receive the damage penalty while channeling divine ire? Thank you!

Local to divine ire, like the penalty on Charged Dash

Comment

Originally posted by nightcracker

Speaking of gloves, do the new shock prolif gloves...

  1. Spread shock when the enemy shatters as it dies?

  2. Spread in between Inpulsa explosions, allowing it to chain?

It won’t spread shock if the corpse is shattered or otherwise destroyed. I’m not sure of the inpulsa interaction off the top of my head, sorry.