Path of Exile

Path of Exile Dev Tracker




12 Apr

Comment

Originally posted by aivdov

So just to be very very clear can you please confirm if true or false?

Stats: 1000 life. 1000 damage per hit. 100% life leech on attacks. Vaal pact in some way (e.g. bloodseeker). Slayer overleech.

Before: Every hit heals by 1000, retch deals 2000

Now: Every hit heals by 100, retch deals 2000?

Because so far it seemed that since leech instance itself is capped at 10% of max life the bag size becomes 10% of max life and thus the retch is extremely nerfed to the ground for some builds. And considering how hard it is to achieve those synergies I really wish it could work :(

No, the leech instance is recovering 100 life, so that's how much damage is caused.

Comment

Originally posted by Ryant12

We are making various experimental changes to the animation system that should help resolve these concerns and really tighten up the feel of melee combat.

In addition to animation system improvements and melee skill rebalances, we are experimenting with changes to systems such as accuracy, melee splash, leech, fortify, various Ascendancy classes, the passive tree, hit/miss feedback, melee base types, movement skills and melee damage availability on items.

Holy shit, and I thought this stuff was reserved for 4.0.0 when you talked about new rigging/animations/models during a Baeclast episode.

This is awesome!!

Like our engine improvements, if we can release fundamental improvements made for 4.0.0 early to make the game better right now, we will absolutely do so.

Edit: to be clear, the new character models themselves are for 4.0.0

Post




This weekend we've prepared something special for you! First of all, it's Super Stash Sale time, where we discount every type of Stash Tab including the new Unique Collection Tab! Second of all, there is a new Extinction Armour Set for those of you who prefer a twisted and gory look for your characters. We're also holding a huge Fire and Ice-themed sale with many awesome microtransactions available at discounted prices. In addition, we're bringing back the Fire and Ice Mystery Box for a limited time, and are offering one free Fire and Ice Mystery Box when you spend points.

The Extinction Armour Set and Back Attachment

The Extinction Armour Set creates a unique and horrific look by entangling your character with distorted tree branches, releasing fibres of muscles and flesh. Complete your outfit wit... Read more
Comment

Originally posted by avboden

Honest question, how much do you personally play these days? Just curious as I'd imagine since it's your job that can suck the fun out of it a little bit.

Less than I'd like to on the live realm, but I have the game client open much of the day at work for checking out new content.

Comment

Originally posted by SpiderCVIII

Aww shit, here we go again. Time for my hundredth Cyclone build.

Me too man, me too.


11 Apr

Comment

Originally posted by NiddFratyris

Make Cyclone smoother and make it possible to interrupt it at any time I want and I'll be happy.

I'm not even gonna ask for you to give it the channeling tag, but...PLEASEEEE*

In 3.7.0, it is a channelled skill with the tag.

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    Bex_GGG on Steam - Thread - Direct
In Synthesis, we performed an extensive rebalance of Spellcasting throughout Path of Exile. A lot of this work focused on a numerical rebalance of most skills.

We have indicated that the June 3.7.0 expansion contains a similar rebalance of Melee skills, and while we certainly do intend to numerically adjust them to make sure they're viable, the actual scope of Melee changes planned is a lot larger than we have indicated so far.

Players from other Action RPGs have occasionally criticised Path of Exile's melee combat for being "clunky", especially early on before players get a lot of attack speed. We are making various experimental changes to the animation system that should help resolve these concerns and really tighten up the feel of melee combat.

In addition to animation system improvements and melee skill rebalances, we are exp... Read more
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    Bex_GGG on Steam - Thread - Direct
In the Betrayal league content, there are 17 members of the Immortal Syndicate who can appear in areas that you play through. As with all other content in Path of Exile, it's important that the game assets for these enemies are loaded before you encounter them, otherwise your client will have to load them synchronously, which stalls it for a period of time.

Because multiple Betrayal encounters occur in an area, and the results of one encounter can affect which Syndicate members spawn in the subsequent encounters, it's not possible to know in advance which specific Syndicate members need to be loaded, so we have to preload all of them.

On most users' machines, this preloading is complete before any Syndicate members are encountered in the area, with no performance impact. However, on slower machines or ones with platter-based hard drives... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/238960/announcements/detail/3605603753226553750]here[/url].
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We've previously indicated that our upcoming 3.7.0 expansion will have a balance focus on Melee. Our team has written a development manifesto to outline the scope of our current plans.

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    Bex_GGG on Forums - Thread - Direct


Betrayal Loading Lag



In the Betrayal league content, there are 17 members of the Immortal Syndicate who can appear in areas that you play through. As with all other content in Path of Exile, it's important that the game assets for these enemies are loaded before you encounter them, otherwise your client will have to load them synchronously, which stalls it for a period of time.

Because multiple Betrayal encounters occur in an area, and the results of one encounter can affect which Syndicate members spawn in the subsequent encounters, it's not possible to know in advance which specific Syndicate members need to be loaded, so we have to preload all of them.

On most users' machines, this preloading is complete before any Syndicate members are encountered in the area, with no performance impact. However, on slower machines or ones with platter-based hard drives, preloading can take so long that the right enemy ... Read more