So just to be very very clear can you please confirm if true or false?
Stats: 1000 life. 1000 damage per hit. 100% life leech on attacks. Vaal pact in some way (e.g. bloodseeker). Slayer overleech.
Before: Every hit heals by 1000, retch deals 2000
Now: Every hit heals by 100, retch deals 2000?
Because so far it seemed that since leech instance itself is capped at 10% of max life the bag size becomes 10% of max life and thus the retch is extremely nerfed to the ground for some builds. And considering how hard it is to achieve those synergies I really wish it could work :(
No, the leech instance is recovering 100 life, so that's how much damage is caused.
We are making various experimental changes to the animation system that should help resolve these concerns and really tighten up the feel of melee combat.
In addition to animation system improvements and melee skill rebalances, we are experimenting with changes to systems such as accuracy, melee splash, leech, fortify, various Ascendancy classes, the passive tree, hit/miss feedback, melee base types, movement skills and melee damage availability on items.
Holy shit, and I thought this stuff was reserved for 4.0.0 when you talked about new rigging/animations/models during a Baeclast episode.
This is awesome!!
Like our engine improvements, if we can release fundamental improvements made for 4.0.0 early to make the game better right now, we will absolutely do so.
Edit: to be clear, the new character models themselves are for 4.0.0
Honest question, how much do you personally play these days? Just curious as I'd imagine since it's your job that can suck the fun out of it a little bit.
Less than I'd like to on the live realm, but I have the game client open much of the day at work for checking out new content.
Aww shit, here we go again. Time for my hundredth Cyclone build.
Me too man, me too.
Make Cyclone smoother and make it possible to interrupt it at any time I want and I'll be happy.
I'm not even gonna ask for you to give it the channeling tag, but...PLEASEEEE*
In 3.7.0, it is a channelled skill with the tag.