Will pob be suported/updated?
It will continue to be updated in my spare time; although I don't know how much of that I'll have.
Will pob be suported/updated?
It will continue to be updated in my spare time; although I don't know how much of that I'll have.
Congratulation, hope you like the workplaces and Auckland
So far the office is easily the best place I've ever worked at! Auckland is nice, although the weather kinda sucks compared to Brisbane.
Do you know/can you share what kind of stuff you'll be working on as a PoE developer?
Just general gameplay stuff; skills, stats, etc.
Congrats on the job, I kind of hope POB goes in house.
P.S. Do you think you could update Bleed calculations in PoB?
For example, have a "max stacks" number when you have crimson dance, and/or a "ruthless hit" bleed number if you're using the ruthlessness gem?
I still haven't worked out the best way to simulate Crimson Dance yet, unfortunately it's rather tricky to handle.
Did you have any prior game programming experience? I'm not in the field or anything but I'm curious
Professionally, none. I have been coding in and around games for most of my life as a hobby, though.
Are you from New Zealand? or did you travel from another country?
I'm from Australia.
Who made the first move on this? Did you just apply for the job or did somebody from GGG ask you if you wanted to join the team?
I applied for the gameplay programmer job that they advertised a while ago.
I had assumed they were hiring you to work on path of building and make it a supported program... What are you going to be working on?
I'll be working on the gameplay code (skills, stats etc). Same job as Mark.
Grats on infiltrating GGG, to finally discover the super secret minion and specter numbers
I did actually manage to squeeze the minion calculation info out of Mark while I was here for the interview two weeks ago; hence the sudden progress.
Hi! Thanks for the kind words, everyone.
Hopefully this shouldn't negatively impact the development of PoB at all, but it's hard to know for certain, as I need to prioritise working on the game itself. Having direct access to the code here should be a major benefit, though.
" koticgood wrote: Clicking the world object that lets you damage the boss didn't work.
I clicked it, but it didn't do anything, and then became uninteractable.
Boss was immune to damage. Maybe has something to do with the object being in shocked ground.
Read more
"
Scarraner wrote:
Is the automaton herald broken since 3.4? It has much more black in it.
How it looks right now: https://www.youtube.com/watch?v=7O74PqdBn8U&
How it looked in Incursion: ...
I suppose the intent of foiled items isn't to just signify a special item, but a special league-specific item?
Because the idea OP had was that since loreweave can be elder/shaper due to the inputs, loreweave should be able to be foil too. It depends on GGG's design philosophy regarding foils.
This series of reliquary items is league specific items. Having the craftable league specific items (like The Taming) still available "in foil" works, not so items outside the series (like Loreweave).
However, in the future there may be other reliquary sets that may make other items available.
Fixed a bug where many Bloodline modifiers were unable to generate in the Azurite Mine.
This wasn't intended? lol
Also, foiled Retch recipe but no Loreweave?
Also, still when using jeweler's orb on resonators we get error it does not have any sockets.
Loreweave is not a League only item.