Please make splinters all drop at the end of the Delirium instead of during the map!
I raised this last week but we were focusing on the other Delirium improvements so the conversation was sidelined. I just brought it up again now that a lot of the other stuff is almost out of the way and they'll be discussing it.
Got any more of those performance improvements? It's a bit better after last patch but still plenty of slowdowns. Something is going on with CPU utilization.
We will be continuing to work on performance and patch improvements as they become available. Instance and client crash fixes will also be deployed as they're ready - these are being prioritised by the amount of people affected by them.
Check some previous dev posts. Sirus is low priority now and isn't going to be something you'll likely see changes for this league.
Thanks! My comment can be found here.
/u/Bex_GGG does this also apply to ground effects that were getting increased? Tar from zombies would roots you in place and caustic ground basically insta kills you if you aren't CI.
Yes
any news about the problem where masters don't naturally spawn in maps for some people?
We're still investigating this. I'll let you know the conclusion whichever way it goes.
What about Chains of Command? Has it been fixed to align it with Animated Weapon?
It's currently working as intended.
Will there be a fix in this patch for the enemy debuffs getting buffed by aura effect?
I believe so.