TLDR - Life is stressful. Open the shop and get one free mystery box. No purchase required. (Possible any time for the next week.)
pretty sure bex said that would be the case already
I didn't.
I have this on my list of things to talk to developers about today.
Just an update - I've had some discussions about this but right now we are prioritising more immediate Delirium improvements and getting established in lockdown. I'm happy to raise the discussion again in future.
Big OOF.
Do they have the nerf info available since it wasn't in patch notes?
I asked for more information and they clarified that it was mentioned in the patch notes as, "The Skills granted by this item have been updated in line with Animate Weapon" which wasn't clear because it has the same maximum animate weapon count and physical damage as around a level 18 version of the animate weapon gem but it doesn't get the more damage and attack speed.
Thanks! You're the best.
Hey, I have confirmation that Chains of Command is working as intended. Its nerf must have been missed in the patch notes unfortunately.
Not to pile stuff on you, but I really hope you take a look at the favorite map system. It sort of works, in the sense that if you pick three of the same map it seems weighted slightly more, say 20-30% of all map drops for that tier, but I don't think that's how the system was supposed to work?
Yes, I think I commented about that in another thread but it's definitely worth repeating. The favoured map system does currently work but the issue is that not all maps drop from the Atlas. Maps that drop from outside the Atlas (Temple/Vaal areas etc) don't use the favoured map system. We're planning a refactor to maps so that they use one system and can all take advantage of the favoured map's benefits but I don't have a timeline for you at the moment.
Not to add to the noise, and this is definitely lower priority than other stuff in this thread, but are the devs also aware of the Chains of Command unique doing less damage than (probably?) intended?
I don't see it on the known issues list in the forums.
I've got a note about it.
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Thanks! I'll pass that on.
You said you asked the developers and then the whole topic was hijacked for the (obviously more important) topic of shader performance fix, but this topic was "forgotten". can you check with the devs again what the status for this is?
I think it’s in the next patch but I don’t have an ETA yet. I’ll be following up later today.
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I don’t think it’s about tools it’s just that they can’t reproduce the issue internally for some reason.
I first brought this up with the team last week and they’ve been investigating since but can’t find that there is a problem. They are still investigating. I wish I had more news, I’m sorry but I’ll keep following up on it until we find out why people are experiencing this.
I still don't like the fight. I understand the basic mechanics and I beat him last league and this league, but it's still the most frustrating bullshit fight in the game.
When fighting uber elder I never rage because all deaths feel like they are my fault for doing something wrong and I always know what to look out for next time.
In the awakener fight every death seems unfair. Get teleported and smahsed into the face, being forced to walk into degen zones, get insta killed from above without warning, exit the labyrinth and trigger the meteor just to move your mouse too close to the labyrinth edge and have auto pathing make you go back inside, not being able to see him when he is on the opposite side of the gigantic quadruppel spinning death beam and have him one shot you from off screen because you decide to dash the wrong way....
This boss feels more like playing a pixel dodge game than an arpg
I have this on my list of things to talk to developers about today.