Path of Exile

Path of Exile Dev Tracker




20 Dec

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We're proud to finish this year not only with the launch of 2019's biggest expansion, but also with the release of the year's biggest set of Supporter Packs! The new Core Supporter Packs are now available in the store and replace the ones released alongside Betrayal, one year ago. Inspired by the look of five new endgame Conquerors, these five new Supporter Packs contain a lot of exclusive cosmetic microtransactions as well as tons of points to spend. In addition, the higher-tier ones include physical items, such as the new Conquerors of the Atlas Cloth Map, Path of Exile Gamebook and a pack of signed Path of Exile art prints!

The Basilisk Supporter Pack

The Basilisk Supporter Pack contains an Armour Set, a Weapon Effect, an Apparition Effect, a Helmet, a Social Frame, a Forum Title, a Badge and 550 points. Check out the preview video below!

... Read more
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We've just released the remaining Revenant cosmetic effects, including the Armour Set and Wings. The Revenant Armour Set is decorated with a blue electric effect and turns your character into a thundering spectre warrior. Complete your look by adding the accompanying Revenant Wings, made of bright lightning tendrils. Watch their videos below or click here to get yours.





If you find these microtransactions rather dazzling, we'd recommend checking out the recently released ... Read more
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    Rachel on Forums - Thread - Direct

" TrueChaoSxTcS wrote: What is the "Lord's Labyrinth" gamebook? Never heard of it before



You can read more about it here. :)

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We're proud to finish this year not only with the launch of 2019's biggest expansion, but also with the release of the year's biggest set of Supporter Packs! The new Core Supporter Packs are now available in the store and replace the ones released alongside Betrayal, one year ago. Inspired by the look of five new endgame Conquerors, these five new Supporter Packs contain a lot of exclusive cosmetic microtransactions as well as tons of points to spend. In addition, the higher-tier ones include physical items, such as the new Conquerors of the Atlas Cloth Map, Path of Exile Gamebook and a pack of signed Path of Exile art pr... Read more
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wow! Thanks you guys!
I only just saw this now. I just finished editing Ep 2 of this year's Xmas special so it's realy awesome to hear people like them. It's os much fun making them, we're gonna try and continue this years champain into 2020, and have it as a semi regular podcast.
Cheers!! :)

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    Rachel on Forums - Thread - Direct

You'll need to contact [email protected] to discuss this matter privately, I'm afraid!

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Originally posted by createk

When are we getting fix for citadels not unlocking because you died the first character you started mapping :C Still missing 3 citadels with all the maps opened in that region and cant progress them

We fixed that back in 3.9.0e

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Originally posted by 1ndigoo

Alright, here you go!. Gyazo's framerate/resolution is kind of limited, but it should still be quite visible. It first takes the columns of the sunspire out, and then seems to make a wave of disappearances through the rest of the hideout.

Some extra assorted information:

1] It happens even in places away from the map device. Most of my masters are away from the map device. Niko and Jun are at the very bottom of the hideout and it even happens near them if I trigger their atlas missions.

2] The intensity of the effect seems to scale inversely with respect to the number of already existing portals when a new map is loaded. When there's 6 fresh portals and I generate a new map, it doesn't happen at all. If there's 3 portals it happens at a milder intensity.

This just looks like your client shaders compiling, because you have quite a large number of light sources together. If you wait a few seconds after this without changing areas, your client should compile the necessary shaders to properly render everything and it will stop happening.

Otherwise you might just have too many lights total in your hideout and things are breaking because the portals are hitting the light limit. But if 6 portals exactly works OK then it sounds like it's just shader compilation.

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Originally posted by 1ndigoo

What about the issue with Black Portal Effect bugging out and reloading hideout decorations when loading a new map? If you're not sure what this is I can try to get a recording

Not aware of this one. A video is always appreciated!

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Originally posted by Pintash

What about the issues with the Witch and the Grand Sanctum chest piece? I love the set but it looks stupid if I use it on my witch.

Where it sticks out strangely while in Hideouts? Yeah, it's being fixed.

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Originally posted by TobianoPB

u/RhysGGG

What about the migration issue from SSF to trade league? There are many people waiting for this. Do you have a rough estimate when will it be fixed?

Should be in the same patch as the auto-pickup. So, soon.


19 Dec

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Originally posted by parzival1423

Any ETA on the patch with auto pickup? Lots of people are eagerly waiting!! Know anything?

We have to make sure everything is well-tested and works correctly first. Hopefully we can deploy the patch today or tomorrow, but it depends on any issues that may arise from QA and need fixing.

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The Crucible Hood will be fixed.

The Crucible portal effect performance will also be fixed (where it slowly gets worse the longer you sit in your Hideout with the portals open).

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Originally posted by Mardoo

Would be great if I found this out over twitter or even the forums and not some random reddit thread that's dead.

I just posted a thread on the forums. We were hoping this was resolved yesterday, but it started again early NZ AM.