Phasmophobia

Phasmophobia Dev Tracker




24 Sep

Post
    Trello on Trello - Thread - Direct
  • Leveling will be completely reworked, with additional XP needed to reach higher levels
  • Once at the level cap, you will have the option to reset your rank in favour of gaining a visual addition to your account (not decided as of yet)
  • Old save file conversion will be removed
Post
    Trello on Trello - Thread - Direct

Swap from OpenVR to OpenXR to allow support for new headsets and controllers

Post
    Trello on Trello - Thread - Direct
  • Difficulties will be reworked and rebalanced to make them more engaging, as well as give experienced players something new and challenging to play
  • Additional modifiers may be added to further increase the challenge and rewards (eg. 0% starting sanity)
Post
    Trello on Trello - Thread - Direct

Upgrade from the Unity built in to Universal Render Pipeline

Post
    Trello on Trello - Thread - Direct
  • All equipment will have new visuals
  • Most of the equipment is being rebalanced
  • Most equipment will be upgradeable, adding new gameplay features and visuals
  • Upgrades will only cost money to unlock, each “level” of equipment will cost the same (this means you can still use level 1 camera if you prefer the challenge or visuals)
  • Some equipment will become consumable (similar to sanity pills), upgrades increase “uses” so you have to buy them less (matches > cheap lighter > Zippo)
  • 1 new equipment item will now be used to find extra physical evidence for extra rewards
Post
    Trello on Trello - Thread - Direct
  • No one should risk their life for $10
  • All money and rewards will be updated to accomodate for the new equipment reworks
  • Finding the ghost type will reward the most money as it takes the longest
  • More dangerous optional objectives will reward more money / XP

05 Apr


12 Dec

Post
    Trello on Trello - Thread - Direct

If you’re having performance issues, turn off anisotropic in the video settings.


04 Nov

Post
    Trello on Trello - Thread - Direct

We’ll be updating some of the ghost types that don’t feel unique enough, as well as ones that are really hard to identify on Nightmare difficulty.


02 Aug


01 Jul