Polytopia

Polytopia Dev Tracker




04 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Apr

Comment

Originally posted by ObjCarp1

For what I’ve played it’s not complete It just tells you how to collect fruit, explore and a basic tech tree

For now it’s just the Imperius in perfection mode

Nah, it's done.

Like, that's all we want it to do.


02 Apr

Comment

Originally posted by Lord_Mithalvaiel

Hold up...

After said civil war occurred and the Ancients fractured, all that was left were ruins and small villages. There are no large cities and only limited contact and trade before the game.

In other words, advanced civilization collapsed. While there wasn't a nuclear war, this scenario seems to resemble the Bronze Age Collapse, though that involved not one civilization but a sophisticated and interconnected network of many states, and its causes were more complex than civil war.

In the late Bronze age, civilization in the near east basically ceased. Most large states collapsed, cities were abandoned, and trade, technology and even the written word were lost.

In the span of half a century, literally thousands of years of progress and stability were undone, and it took hundreds of years to recover from, by which time knowledge of much of the Bronze Age was forgotten or mythologized.

Extra Credits di...

Read more

Yeah, I'd say it was something similar to the Bronze Age Collapse, more or less.

Comment

I can confirm that the ruins were left by "The Ancients", which were the first tribe.

After a great Civil War, they fractured into the tribes we have now.

This civil war did not involve nukes or any sort of apocalypse. Sorry. :)


01 Apr


30 Mar

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
We'll be making adjustments to our backend in a bit, so please keep us informed if this changes.
Comment
    Zoythrus™ on Steam Forums - Thread - Direct
I assume that it doesn't show up again if you try to refresh the games?

29 Mar

Post
Sorry for the delay, everyone! We've finally posted the patch notes for both the latest public and beta build.

Remember that you can play the beta by using the beta access code "TestDiplomacy"

-Zoythrus

2.2.0.7410 Change Log

Both Beta and Public Release:
- Added online status for friends and live status for game turn

Beta:
Balance:
- Reduced Kiton HP (20HP->15HP)
- Mind Benders detects invisible units (there is small dot on unit icon)
- Update riots (now number of Daggers depends on city level and riots prevent income)
- Update Daggers spawn (now they're more spread out, and prioritize areas with defense bonuses)
- Revert Windmill & Mint mechanics (we'll look back into this later, but for now, reverted)

Changes:
- New Cloak & Dagger sprites
- Added relation bar in tribe info screen
- Changed breaking peace logic (now second player cannot attack first player for one turn, but can move units and... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by Gooders2003

I thought they'd been nerfed?

They were


28 Mar

Comment

While we like user content, this was removed for being one of the overdone formats, such as, but not limited to, a picture of a large army, low effort Score post, knight chain attack, Easter egg, huge city, picture of a spawn, or etc.

If you think this was in error, contact a moderator.

Comment

Originally posted by ekolis

I wonder if splitting it into an actual second scene in the game engine would improve performance?

It wouldn't, and this was done for performance reasons.


26 Mar

Comment

Originally posted by wazdakkadakka

And you say can spawn up to 5 of them at once? Seems a bit too much if you can just drop that much on an enemy city at once.

That's exactly the point. The amount of Daggers you get is based on the level of the city, so larger cities are much more appealing.


25 Mar

Comment

Originally posted by ArnaktFen

Do Cloaks still block the tiles underneath them so that you can detect them?

No, not anymore. That was a bug.


24 Mar

Comment

Originally posted by Prayingforsno

Any indication when it’ll be out?

Nope


23 Mar

Comment

Originally posted by Runner1928

cc /u/Zoythrus The game's not really playable in this state.

This happens to me too. MacOS X 11.6.4, Steam, beta version build 2.2.0.7227, screen dpi 96, screen size 3584x2240 44.0" MacBook Pro 16.1.

Thanks for the ping.

I'll bring it up.

Comment

Originally posted by xProN00Bx

Isn't the Polaris fruit litterly called star fruit?

No

Comment

Originally posted by MoonRay087

I always thought imperius berries were just apples

They are.

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
No, it has not been fixed yet. Sorry.