In case you missed our last post, we now have a Public Roadmap! This brief overview should help provide clarity on upcoming major content updates. 📢
Closed Beta is finally here! This latest release offers a unique array of species, building tools, decorative items and more.
In this post we'll be discussing upcoming changes, improvements and some of the known issues.
#gamedev #dinosaurs
November's dev diary is here! In this short post we'll be going over some of the Closed Beta content you can expect to see day one.
🦕Wishlist Prehistoric Kingdom:
If you think you'd be a great candidate, please contact us with a portfolio and the position you're seeking at the email address provided in the image below. 🦕
We hope to hear from you soon!
📢Community/Content Manager:
• Experience working with mid-large communities (preferably in video games or similar venues). • Managing social outlets like Twitter and Steam. • Technical skills to produce branded articles, images, videos and livestreams.
🦖Generalist Animator:
• Must work in Blender. • Comfortable animating both creatures and humans. • Good understanding of weight, timing and motion. • Adaptability and willingness to work with pre-established rigs.
👩🎨Character Artist:
• Comfortable with creating both human assets and clothing/materials. • Good understanding of anatomy. • Deliver game ready assets (e.g. low poly bake downs).
🎨Hard Surface Artist:
• Strong ability to follow and realize concepts into 3D. • Comfortable working within a broad stylistic range. • Experience with organic assets is appreciated but not required. • Deliver game ready assets (e.g. low poly bake downs).
🖥️ Generalist Programmer:
• Experience working in Unity and C#. • Experience with scriptable objects, jobs/burst. • Comfortable collaborating in a team environment.
🌟We're hiring!🌟
The Prehistoric Kingdom team is currently looking to fill 5 new full-time remote positions.
Wanna work with dinosaurs? Check out the job listings in the thread below! 👇🦕
#gamedev #gamedevjobs
October's dev diary is here! In this update we discuss a modular surprise, the scrubland environment and more information about Beta.