Prehistoric Kingdom

Prehistoric Kingdom Dev Tracker




30 Jun


01 Jun

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Welcome to May’s Development Update!

This month the team has put together quite a juicy update, rich with new information and a whole bunch of major additions being worked on in the background.



Development during May was great all across the board! We saw a lot of substantial progress in key areas that ultimately led to one of the most important months in some time, bringing in a lot of important ... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/666150/announcements/detail/3014576602659936596]here[/url].

31 May


30 May


06 May


01 May

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Welcome to April’s Development Update!

In this shorter blog post we’ll be covering the usual; what our team’s been up to and what the community can expect to see in the future! Most of our work in April was done on the game’s backend, so there’s not much to visually cover this month.


Aviary Interior by Warpath.



After pushing our... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/666150/announcements/detail/3055106462387428239]here[/url].

30 Apr


29 Apr


07 Apr

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    Mau on Steam - Thread - Direct
Welcome, park managers!

Like we mentioned last, this 2nd update tackles a variety of navigation and stability issues. Most fixes revolve especially around guests, which should stop ignoring player-created barriers and obstacles, for the most part. Or maybe not. They are free spirits.

Bug Fixes
  • Animals
    • Relaxed navmesh constraints for Nasutoceratops and Styracosaurus, now allowing them to walk underneath archways.
    • Animals can no longer vocalize when sleeping and broadcasting.
  • Guests
    • Improved pathfinding navmesh generation for guests.
    • Guests no longer path on and get stuck on top of rocks.
    • Guests should no longer fall through the floor.
    • Guests should no longer freeze in place for long periods of time.
    • Guests should no longer walk through obstacles an...
Read more

01 Apr

Post




Welcome to March’s Development Update!

In this month’s devlog we’ll be taking a look at what we’ve been working on, what the community’s been up to and the response to our latest release!


Created by Rudi Rennkamel.



To start, we want to thank everyone who has participated in the alpha (roughly 1,300 people). You’re all buil... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/666150/announcements/detail/3001060730864294163]here[/url].

31 Mar