PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




28 May


27 May

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I've seen a few issues with phones from Canada.. super frustrating.. could you please submit a ticket with our support team and include your carrier, number, account name etc? www.pubg.com/support

We're compiling info on impacted carriers and other consistent identifiers across failed linking attempts to see how we can resolve this.

Sorry you haven't been able to jump in yet!


26 May

Comment

Originally posted by RainyRayne

The lack of trees in that area is almost certainly a bug and not intended. The trees were still there post update, they only got deleted last patch.

Yeah, most of these spots will be fixed in a few hours with maintenance


25 May

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Originally posted by nox-_

Just shy of 3k hours i discovered today that the addition of bots meant that I could revisit what started my love for PUBG, solo que.

Solo and duo (even squads for a while there) have been completely dead on OCE servers for a long time and outside of peak hours, PUGs or using a VPN is the only way we can play, so i was enjoying some morning solo PUBG, it was almost nostalgic except this time i got to slay bots like no tomorrow.

However after a few games of 95+ bot lobbies my k/d was sitting pretty at 28 with an average damage of ~1000 and before long I was banned for "Unusual gameplay patterns".

I understand this is just an auto ban for the insane amount of kills and maaaaaybe the few other human players reported to help it along, needless to say I'm a bit miffed but ultimately not surprised after being with this game since beta, I really should have seen it coming. I knew that unusually high adr/kd could get you auto banned and of course it still counts w...

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Hey Nox, sorry that this has happened to you, but glad to see our team reviewed it quickly.

I don't have all the details on your ban just yet but a quick chat with the anti-cheat team has revealed that stats based bans shouldn't be taking place when those stats are gained against bots.

We'll have a deeper look and find out what happened.


23 May

Comment

Originally posted by Kb3z0n

Thanks for the response. I get the trade off between immediate results vs having to wait. It’s a bit surprising that there isn’t immediate “streaming” of certain important things out of a match to your servers. If anything an intermediate solution could be to say “unofficial results” and provide the official result delayed, so that we at least know they will count once the servers catch up.

All sort of competitive sports do that trade off. “Unofficial result, until all rules have been reviewed”, watch the olympics or racing.

Obviously a lot more to improve per the comments on placement as well due to the individualism introduced by the current model in a squad mode.

Thanks kb3z0n - I don’t want to get into the tech details too much because they can just change, but basically it works like you described. That asides, in spirit there’s no disagreement here. Will change along with some of the other things that players have called out. Some issues we expected, some you just don’t really know how they’ll land until they’re on test or live. Ranked is getting a really great reception, so we’re super happy that the community is sending a clear signal to continue to develop it.

Anyways, part of the fun of ranked is the evolution each Season. We’re really excited to implement feedback into S8 (just a few weeks away). Thanks for the comment!


22 May

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Originally posted by rhex1

Yes well opinions. Finish a knocked player, if a empty car rolled over him should you get the kill?

He was knocked by you yes, but you didn't kill him and he could be revived any moment.

Knock does not equal confirmed kill. Knocks are worthless besides the short lived tactical advantage. Use DMR's and shoot till they stop crawling.

Thanks for explaining this u/rhex1 We haven't given you credit for that in mastery since the beginning either.

Comment

To share the reasoning behind this... Your rank points get calculated on death, so that when you return to the lobby you can immediately see your rank change. It's based on your personal placement, kills, assists, etc. With that said, it's obviously not ideal and something we'll probably patch in the future. To change it we'll need to delay showing your rank change if there are open groggies.

There are a couple of other things we'll likely change in the future like adding team rank in addition to individual rank to the algorithm.


18 May

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Thank you Jimmy for the report!

I've forwarded this to the team.


13 May

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I'm having flashbacks

PUBG lion skin had a penis, quickly removed and deemed a 'bug'


12 May

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Originally posted by [deleted]

[deleted]

If you've got 2k hours, you'll have met the survival mastery criteria, so don't stress!

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Originally posted by [deleted]

[deleted]

yep

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a giant f*cking fire breathing jacked as f*ck dragon ass looking kangaroo unicorn is coming next patch

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it will be reduced further, speaking to the sound team and will work to get an ETA


11 May

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༼ つ ◕_◕ ༽つ YOU'RE A FEW DAYS EARLY ༼ つ ◕_◕ ༽つ


27 Apr

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Thank you Mckaizu for the report!

I've forwarded this to the team.

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We've been monitoring queue times and are planning to switch back to Random Map selection only soon, will keep you updated.


26 Apr

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Going to chat with the NA team about this on Monday (Sunday US time. If it makes sense to go back to full random ASAP, we can definitely do that.


25 Apr

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Originally posted by metaworldpeace10

This is really an embarrassing response given at how awful you guys have treated the community regarding communication, feedback and how long these game-breaking bugs have been in the game for. Maybe instead of snarking at the community for disagreeing with this controversial change, why not actually listen to feedback and apply said feedback to the game for once? Just my 2 cents here.

I definitely respect people being unhappy at this change, but I do want to try explain why we did it and what it means for players.

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The end is not near, getting flashbacks to Y2K and that calendar sh*t again guys, come on.

Bots will help with queues, they'll also allow us to ensure better queues for comp mode and potentially explore queue options with more choice, especially for smaller regions.

At the same time, it will greatly help new, more casual and less experienced players as well.

To be honest, new player retention for PUBG isn't great - there are many reasons for that, we need to polish the overall experience of course, no one likes bugs, but a huge part of that churn for new players is due to how difficult the game is.

Bringing in and keeping new players will actually greatly help the longevity of PUBG and at the same time, the hardcore players and ones who want to play more seriously will be able to play comp mode without bots. Bear in mind as well, there'll be less ratio of bots the more you play.

This really should be a win-win. Better experience for newer ...

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