PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




24 Apr

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Have passed this on to the platform team and will get them to have a look into it.


23 Apr

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Originally posted by The_psychotherapist

...it clearly has come to players wanting to do that, per the comment above. Are you saying it shouldn’t have come to players wanting to do that?

it shouldn't be so loud that players want to do that, yeah :)


22 Apr

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Hey all, I just spoke to the creative team (who actually had already seen this post and were discussing it) and the videos should be ingame with a reduction in volume compared to the original.

This is either not working as intended, or may need to have the volume reduced further. The team is following up on this as we speak.

I know this has been an issue in past videos as well (last season we reduced the volume on live ASAP a week after release). Sorry!

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Originally posted by RoSmuckey

You could get banned for doing that :D

It shouldn't come to players wanting to do that, but if they do, no you of course won't be banned for it

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Originally posted by He_Ma_Vi

What is there to discuss? These are extremely obvious issues the developers did not foresee, and unsurprisingly made it through all the non-existent QA and playtesting procedures exclusive to this shitty game developer and all the way through to live builds. Because the developers lack foresight.

If you had wanted to dispute any of my claims or lokifenrir96's claims then we'd have a discussion. If you brought up some insider knowledge from the developers explaining why something just couldn't possibly be done on time or couldn't possibly have been foreseen (lmao) then we'd have a discussion.

But reading you say "yeah you guys are right that's an example of us lacking foresight and yeah you guys are right that's another example of us lacking foresight and yeah you guys are right that's another example of us lacking foresight [..]" isn't a discussion.

If you could elaborate on the pro player point which you raised, and I disputed, that would be appreciated.

If I find it is a fault of ours I will make sure it's heard by the relevant team.

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Originally posted by He_Ma_Vi

I mean I knew you didn't know what 'foresight' means from your very first response to the comment but I was half expecting you to at least look it up when I put it in bold twice.

Having good foresight means you foresee problems before they materialize and take measures to rectify them.

What you're outlining first for lokifenrir96, and now for me, is that yes, the PUBG developers lack basic foresight. Seemingly because you don't know what foresight is. You're just proving our points and like I said if you want to play the game you have to bring up new examples, not just expand on other people's good examples proving the PUBG developers lack foresight.

If someone says you lack foresight because you were driving straight towards a massive oak tree and made no effort to stop or change course it is no good as a response to wake up at the hospital and say you are now aware of the oak tree. That's hindsight. No one was claiming the PUBG develope...

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I understand the word foresight, but thank you for the clarification.

I just thought you may be interested in discussing the points you raised further, my mistake. :)

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Originally posted by He_Ma_Vi

PUBG Devs consistently lack foresight

the PUBG devs consistently lack foresight whenever they implement something new

Admittedly they weren't there initially for the first release, but they have been added after.

Mate you're playing the game all wrong. You're supposed to bring up more things that demonstrate that the PUBG developers' lack foresight:

  • Coding the game in such a way that a gun's rate of fire is dictated by client-side FPS

  • Adding in-transit healing which may be canceled by vehicle movement and the cancel key on the healing is the same as the one for exiting the vehicle and can thereby unpredictably turn into a suicide button

  • Requiring professional players to rename their accounts without providing the ability to--nor preemptively deciding to--reserve their old names causing them to be impersonated by r...

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Coding the game in such a way that a gun's rate of fire is dictated by client-side FPS

This is pretty common in a lot of games, but we fixed this in PUBG over a year ago. https://www.pubg.com/en-us/2019/02/20/test-server-update-26/

Adding in-transit healing which may be canceled by vehicle movement.

This was an intentional balance consideration when we first introduced healing in vehicles, but you're right, we should look at changing this now that players can move and heal. F to suicide is an issue, for sure.

Requiring professional players to rename their accounts without providing the a...

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Originally posted by Tsurany

The White Ghillie is quite useless since most areas are either brown grass or dark buildings. White stands out too much.

Fair point, thanks taking the time to share your thoughts :)

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Spike Traps and Sitcky Bombs both have their own bindings in the settings. Admittedly they weren't there initially for the first release, but they have been added after.

https://i.imgur.com/ZM1tSIY.png

There are still snow covered areas on Vikendi, and other variants of the Ghillie are still available.

Do you think we should remove the white Ghillie entirely?


21 Apr

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Originally posted by stevew14

How about allowing trading only if you have 2FA with a mobile number attached? Has to be a contracted mobile number and can't be a burner SIM card.

Not sure if that's possible technically with the way Steam API works, but it's something we can look into. I like the idea!

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Originally posted by xFate96

Info about the Trade Ban you talked about ?

I spoke to the team about this and there are no plans to bring back trading. The temporary removal should now be seen as permanent, as we were unable to find a solution to the issues mentioned in the original announcement.

The main issues mentioned in the original post mostly hold strong still to this day, with additional issues of the impact to players who have their account compromised and items stolen. While the account is often recovered, it's less common to get items recovered.

This is something I'm going to discuss with the team further, especially as we look to enable 2 factor auth with SMS in the near future, but the expectation should be that it will not return.

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Originally posted by Crimsonclaw111

Can you tell us if any of the optimizations for lower a specced PCs mentioned in the letter will be on the live server tomorrow? Or if there is any sort of ETA on those improvements?

Some went live April 9 and we plan to keep introducing more incremental improvements, although can't speak of an ETA right now!

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I'm sure you've all got many more questions on some of the details we touched upon in the letter, so please drop them here and I'll do my best to answer!

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Shared your feedback directly with the gameplay team who handle weapons

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Originally posted by uberplum

I can save you some time. The answer is no. Cheaters are perhaps the only remaining major revenue source for PUBG corp.

Any revenue a game company inadvertently receives from malicious players who purchase game copies to cheat is heavily outweighed by revenue lost from players who stop playing because they feel they've been pit against cheaters and their experience has been impacted.

As a game that has been around for many years and plans to be around for many to come, cheaters can be a major factor contributing to player churn, which of course loses us revenue.

It's in our best interest to do everything we can to prevent cheaters. They us money and they cost us fans and we'll continue to put everything we can towards getting them out of our game.

Cheaters make our life harder and hurt the experience of our players. That is not good for business, and it's not fun for our players - we're here to make a fun game and of course, like any business be sustainable at the same time.

Cheaters hurt all of our goals and it's why we'll continue to invest in anti-cheat heavily. T...

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Originally posted by Data1us

Extending on this, I would love a system where i could verify me as a person and match me with other similar people who are willing to attach more than just their rig or account to something. You as a person get caught cheating, say good by to matchmaking in this queue. Similar to getting caught doping in sports. At present what do you really lose if you get caught cheating?

We're working to implement another authentication layer (SMS auth) to enhance account security, to help prevent account hijacking. On top of that, it'll also be a requirement for our upcoming ranked mode, as another hoop cheaters need to jump through.

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Originally posted by ravonline

I think you would do better to ask Hawkinz if some of PUBG's developers aren't making cheats themselves seeing as every single anti-cheat update is instantly leaked to cheat makers.

every single anti-cheat update is instantly leaked to cheat makers.

Can you explain this a bit more? I don't think anything nefarious is happening here.

Cheat developers generally disable cheats temporarily after anti-cheat updates are deployed to assess what changes have been made. Updates to Steam requiring client-updates are easily and automatically detected, so it's expected cheat developers try to stay on top of this and dig into what changes we've made.

There are many resources which allow you to view and compare game builds and of course, these cheat makers create programs which automatically identify what has been changed, added or removed.

Server-side logic and tech updates (both internal, and external through services like BattlEye) often catch cheat devs off-guard and is a reason we often have humongous ban waves and consistently ban 100k+ accounts per week. (No it isn't enough when your matches are still impacte...

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Originally posted by TNGSystems

/u/PUBG_Hawkinz

Please can you confirm whether Bluehole is pursuing cheat developers by alerting Mastercard & Visa that cheat developers are selling illegal & copyrighted content and transacting payments through Mastercard & Visa? These are explicitly against both vendors Terms of Service and Mastercard & Visa will both collect the merchant details and forward on to local law enforcement. Links here:

https://usa.visa.com/Forms/report-ip-abuse-form.html

https://www.mastercard.us/en-us/about-mastercard/what-we-do/anti-piracy-policy.html

/u/EscapingKid & /u/DanBennett - any chance you guys can make sure this gets seen? It's a very real, very effective way of cutting off the cheats ...

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G'day! While I know our team have taken legal action against cheat developers in the past, I'm unsure if we've worked directly with payment processors or merchants such as Paypal. Will look into this.

I'll send an email to the legal team, appreciate you sharing this information and links!


15 Apr

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Originally posted by [deleted]

[removed]

Appreciate the ping! Sound team is already looking into this


10 Apr

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HAHAHAHA I've listened to this like 7 times already, that laugh easily makes up for the gameplay.