Original Post — Direct link

I'm not trying to rant, I want this community to grow and I want this game to succeed. In order to do that, we can't keep asking if "said mechanic" from siege will be in Extraction. Yes, this game branched off from siege and was tested within the game. However, Extraction will be its own game and will not rely on updates or content from siege as it gets closer to release date.

Extraction is a standalone game: Players will not need to buy or have played siege to play/understand Extraction.

Extraction is strictly PvE: There will be no need for the game to be balanced around PvP which means that weapons, tactical, and any gear can be extremely good and still allow the game to function as intended. If everything is overpowered, then nothing is. Balance chances will be independent from siege.

There will even be character in Extraction that will never show up in siege. Just like how many character from siege will not work within Extraction, new character in Extraction will often not work in siege.

Edit: As seen by Ubi response, there will NOT be exclusive Extraction operators.

Please just be optimistic about this game by itself. If we compare it too much to siege then we may be disappointed when it feels like a completely different game, which it is. Thanks for listening to my half rant.

External link →
over 2 years ago - /u/Ubi-AJ - Direct link

Just want to clarify that there will not be Extraction exclusive Operators.

over 2 years ago - /u/Ubi-AJ - Direct link

Originally posted by Ali_L10N

There's no extraction exclusive ops? So a new game with the exact same ops as siege. Copied and pasted.

Brilliant

Copy Paste by definition implies that the Operators in Extraction are exact carbon copies of the ones in Siege. That’s not the case. Most if not all the Operators in Extraction are slightly different to their Siege counterparts. Their gadgets perform slightly differently as they have been adapted to fit the Archaens. If we take the example of Chanka. He is different than Siege as he has access to his turret in Extraction, which he does not in Siege.

Are there some that behave exactly like in Siege? Yes. Sledge comes to mind but if it’s not broke don’t fix it IMO.

You’re also ignoring that Extraction Ops are not limited to the load outs that you have in Siege.

You’re also ignoring the Extraction exclusive secondary gadgets.

I could go on but I think I’ve done

Brilliant

over 2 years ago - /u/Ubi-AJ - Direct link

Originally posted by Ali_L10N

You could go on your right, but again it's pretty much copy and paste. Lion has the exact same gadget in extraction as he did in his in pre rework siege. Vigil is the same in siege except now he's invisible to archaens. Super different.

Alibi has the exact same gadget, thank god you've made it so it replicates the In game outfit but that's the only difference seen.

It's far too early for me to make any judgements, these secondary gadgets I assume won't be massive but they seem interesting.

It just seems we are paying £60 for a game that's just like siege, except its a different environment with different enemies.

Sounds brilliant😂

Most players have no concept of how long it takes to develop a single Operator in Siege. From concept to actually getting them in game, it takes about 9 months. Maps take a similar amount of time. There’s 12 Maps that are unique to Extraction. 12 HUGE maps.

Never was it suggested that Extraction would have unique Operators. This is something that the community has taken upon themselves to complain about but they created this expectation themselves out of thin air.

over 2 years ago - /u/Ubi-AJ - Direct link

Originally posted by Ali_L10N

9 months to develop a single operator, yet siege managed to fit 8 ops in a single year before. Wonder how they did that.

So because it takes 9 months to develop one operator and it takes around 9months to develop a map. The chances of new maps or ops in the future are almost non existant? 12 new exclusive maps is amazing to hear.

Yeh we expected new ops because when a brand new rainbow six game is released we have high expectations, new ops is always an appreciation and in a game like extraction which seems to be quite hyped, ops which a primarily created to tackles archaens would be awesome.

But hey 9months is long.

At least you got LION

Best op in rainbow six history

Here’s the reason they decided to have no new Operators in Extraction: https://www.nme.com/news/gaming-news/rainbow-six-extraction-will-only-feature-operators-from-siege-2982808?amp

And yeah they used to release 8 Ops per year. But they didn’t start working on those 8 at the beginning of that year. They started working on them months and months and months in advance. Some Ops are getting worked on right now that we won’t see until 2023. It’s not as simple as you start working on a Op and bang exactly 9 months later you see em in game. Some take longer some are almost ready to go and you need to put them back into the incubator etc. etc.

If you saw a trailer for a brand new Rainbow Six game that contained only existing Ops from Siege and immediately assumed there’d be brand new Ops in it, that’s on you I’m afraid.

over 2 years ago - /u/Ubi-AJ - Direct link

Originally posted by WaterSquid

If I said that things were “slightly different” to my professor after he saw that I copy and pasted an assignment and changed a few things around he would still give me a suspension.

Not if long before the assignment was submitted you made it clear that certain things (in this case the Operators) were going to be reused. As was the case here as it has always been clear that Extraction would be using the Operators from Siege.

Yet the community seems to be completely taken aback that the same Operators have been used.

The community created this expectation themselves for some reason despite the initial teaser from E3 clearly only featuring Siege Ops.

over 2 years ago - /u/Ubi-AJ - Direct link

Originally posted by WaterSquid

It seems you’re missing my point. I said nothing in regards to misguided expectations, the main issue I brought up in the previous comment was the lack of value in the game, especially when you take into account the high price tag and the value we could have gotten from shared cosmetics (given the fact that Extraction reuses models made for Siege). It’s just a fact that the majority of Extraction is taken from Siege (and for some reason what appears to be at least one asset from The Division), which in itself would not be an issue if there wasn’t such a high asking price, backwards method of handling cosmetics, and complete lack of integration with Siege. When Activision and Epic released significantly different (in terms of gameplay) modes for their games (MW 2019 and Fortnite respectively) they didn’t charge their players extra, in fact they made it free to everyone, earning their money off of cosmetics and main game sales. They also integrated those products with the main game and COD allows players to use their skins in both game modes. Why isn’t Extraction like this? Why do I have to pay $60 just for the base game when I can get Siege for $8? Why are weapons that I’ve been using in Siege for almost 3 years being advertised to me like they’re something new? I just don’t understand how this model for Extraction made it this far.

I mentioned expectations as Extraction has always been advertised as it was going to be a full price AAA game using the Siege Operators. But all of a sudden, people are acting as if it was a fast one that was pulled. No one was deceived yet the community is acting as if they were and fabricated these expectations themselves.

You state it as fact that the majority of Extraction is taken from Siege. Aside from the common Operators and weapons/gadgets/Outbreak Enemies, the rest of the stuff is new.

If you create brand new Ops/Enemies/Weapons, it ceases to be a Rainbow Six game.

You’re also ignoring the new stuff, which includes 12 maps that are all 3 times the size of Siege maps that are brand new. There’s new gadgets and new enemies as well. Don’t forget the tweaks to certain Operators’ gadgets.

Don’t forget the entire progression structure, both on a general level and Operator level. Something that doesn’t exist in Siege. There’s also the MIA system, a classic Rainbow Six mechanic that’s been AWOL for a very long time.

I’m not sure what The Division asset you are referring to tbh.

You claim that the way cosmetics are being handled is “backwards” and refer to 2 games that came out towards the end of 2017 and 2019 respectively. The one that came out in 2017 isn’t even relevant as there is no separate game/game mode you can purchase separately like is the case with the other and Extraction.

The fact of the matter is that Siege was released at the end of 2015, when the concepts of Cross Play and Cross Progression were simply just that, concepts.

Unless both games were designed from the ground up with the concept of cross progression in mind, it’s near on impossible to implement it after the fact.

You are simply not comparing like with like here but that’s to be expected simply through ignorance (lack of knowledge) Things are NEVER as easy as the community assumes it should be. If Siege wasn’t 6 years old, Cross-Progression would be much, much easier to implement. Going forward expect loads of NEW Ubi titles to have Cross Play and Cross Progression but don’t expect it unless said games were designed with this in mind from the beginning. Which Siege never did.