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What was it that sparked the departure from the heavy horror mood/aesthetic of the game? Is this a misconception I'm having, or has the game pivoted away from that style?

From what I've seen, with the minimisation of humanity in the enemies and the way the game has been marketed since the initial heavy horror reveal, it seems as though this is no longer a focus.

Also, is the quick play that we've seen so far the only option? Or will we see a more structured, set piece driven campaign that can be replayed, something more Left 4 Dead style than the incursion system.

I completely understand that you're limited to what you can say, but as a massive fan of Outbreak and one of the Tech Test players, I just want to try to understand if my worries are unfounded, or if the abandonment of the Outbreak formula is as thorough as I think it is.

I really, really want to love the game, but I definitely have my issues with it, some of which are real roadblocks in my enthusiasm.

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over 3 years ago - /u/Ubi-AJ - Direct link

Hey!

As you've said, there's not much I can say right now, however.

"From what I've seen, with the minimisation of humanity in the enemies"

In Outbreak, you were predominately fighting humans in the process of being infected with the Chimera Parasite/Virus AKA "The Archaens"

In Extraction, you are predominately fighting the Archaens themselves, hence why they look more alien than human. I can also say that there is still plenty of atmospheric maps and areas that will give you a creepier/tense feeling. You've barely seen any of the map scope in the game.

"Also, is the quick play that we've seen so far the only option?"

The "Quick Play" game mode you refer to having seen already, is the main game mode but will not be the only "Game Mode" We have already confirmed we will have a Ranked Mode.

That's about as much as I can say right now without putting my foot in it.

Thanks a million :)
AJ