What was it that sparked the departure from the heavy horror mood/aesthetic of the game? Is this a misconception I'm having, or has the game pivoted away from that style?
From what I've seen, with the minimisation of humanity in the enemies and the way the game has been marketed since the initial heavy horror reveal, it seems as though this is no longer a focus.
Also, is the quick play that we've seen so far the only option? Or will we see a more structured, set piece driven campaign that can be replayed, something more Left 4 Dead style than the incursion system.
I completely understand that you're limited to what you can say, but as a massive fan of Outbreak and one of the Tech Test players, I just want to try to understand if my worries are unfounded, or if the abandonment of the Outbreak formula is as thorough as I think it is.
I really, really want to love the game, but I definitely have my issues with it, some of which are real roadblocks in my enthusiasm.
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