Original Post — Direct link
over 2 years ago - /u/Ubi-AJ - Direct link

Hey.

For 2 separate games to have cross inventories BOTH of those games would have had to have been originally designed with that feature in mind from day 1.

When Siege was released in 2015 the concept of Crossplay and Cross Progression was merely just that, a concept.

You cannot just magically wave a wand and have 2 games, released 6 years apart have a cross inventory function.

I also feel you are upset based on the assumption that you will need to pay for a skin that’s similar to one in Siege.

There is a famous saying about what happens when you make assumptions.

Thanks a million :) AJ

over 2 years ago - /u/Ubi-AJ - Direct link

Originally posted by ir_Pina

Okay... Instead of cross why not just siege -> extraction? There is no way to read the inventory of a player at all? It's all just data, I can't imagine anyone with the know how would have trouble copying some data via SQL. If the data is incompatible that's because the game was created without compatibility in mind which isn't just an assumption, it would've had to have been a very deliberate decision seeing as animations, sounds, etc... All seem to have been taken straight from Siege.

Game Level Code and Account Level Code are two very different things.

Yes the two games are made using the same base engine in Anvil but you cannot underestimate the complexity of trying to adapt modern things like Crossplay and Cross Progression to a 6 year old game and these things have nothing to do with assets, animations etc.

I would recommend listening to the recent episode of the Hot Breach Podcast where 2 of the Siege team members explain how much Account security has made it very difficult for them to implement a Streamer Mode in Siege among many other things. Complexity is why it's taking longer to implement the Console Crossplay in Siege as well.

I cannot stress enough that unless a game is built from the ground up with these things in mind from Day 1, it's really difficult to implement them after the fact. It's never as simple as we think.