Read moreIt seems you’re missing my point. I said nothing in regards to misguided expectations, the main issue I brought up in the previous comment was the lack of value in the game, especially when you take into account the high price tag and the value we could have gotten from shared cosmetics (given the fact that Extraction reuses models made for Siege). It’s just a fact that the majority of Extraction is taken from Siege (and for some reason what appears to be at least one asset from The Division), which in itself would not be an issue if there wasn’t such a high asking price, backwards method of handling cosmetics, and complete lack of integration with Siege. When Activision and Epic released significantly different (in terms of gameplay) modes for their games (MW 2019 and Fortnite respectively) they didn’t charge their players extra, in fact they made it free to everyone, earning their money off of cosmetics and main game sales. They also integrated those products with the main game a...
I mentioned expectations as Extraction has always been advertised as it was going to be a full price AAA game using the Siege Operators. But all of a sudden, people are acting as if it was a fast one that was pulled. No one was deceived yet the community is acting as if they were and fabricated these expectations themselves.
You state it as fact that the majority of Extraction is taken from Siege. Aside from the common Operators and weapons/gadgets/Outbreak Enemies, the rest of the stuff is new.
If you create brand new Ops/Enemies/Weapons, it ceases to be a Rainbow Six game.
You’re also ignoring the new stuff, which includes 12 maps that are all 3 times the size of Siege maps that are brand new. There’s new gadgets and new enemies as well. Don’t forget the tweaks to certain Operators’ gadgets.
Don’t forget the entire progression structure, both on a general level and Operator level. Something that doesn’t exist in Siege. There’s also the MIA syst...
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