Original Post — Direct link

hi,

excellent job on fuze's cluster charge enhancement! 🙂

the guy can only deploy his cluster charge on reinforced walls - when inside! ... 😄

I think this is fair, as - i guess - the intention was, to scare away people, when, as an example: a reinforced bomb site was taken and being hold for defuse, because from now on, if the defenders are smoking or chatting instead of rushing in, they can get a quick death if they wait it out 🙂

if fuze's new cluster charge was meant to be deployed from any side of a reinforced wall - eg: from outside -, please have a peek on his current capabilities though!

Thanks a ton and bests! LOL

hodor

ps: awesome to have 2 step logins for forums as well

about 3 years ago - Ubi-Viral - Direct link

@oo_hodor_oo Hey, Hodor! Thank you for reaching out about the Cluster Charge on reinforced walls.

Could you provide a video showing this issue if possible please?

Thank you.

about 3 years ago - Ubi-Nacho - Direct link

@oo_hodor_oo Hi there.

Thanks for forwarding those screenshots to us, however the game team request a video recording as it's much easier for them to use when investigating any issues.

If you'd like to access recordings of your matches from R6S you can head to the dedicated match replay folder within the game files.

Ubisoft Connect:
Ubisoft Game launcher\Tom Clancy's Rainbow Six Siege\MatchReplay

Steam:
Steam Library\Tom Clancy's Rainbow Six Siege\MatchReplay

This will store recent matches, and from there you can use a file sharing site such as YouTube to forward the video to us.
Thank you!

about 3 years ago - UbiSushiVamp - Direct link

@oo_hodor_oo Thank you very much for that video! Could you please also try to verify your game files and run Connect or Steam as administrator to test if that helps resolve this for you? Also, has this occurred multiple times and if so, when did you begin to notice this happening?

almost 3 years ago - Ubi-Milky - Direct link

Hello @oO_HODOR_Oo thanks for your reply and video. I checked up on this report and it was actually marked as resolved as of patch Y6S4.1.

Are you able to capture a recent video of this happening post-patch and have you experienced this on several maps since?