Is it just me or are the recent lighting changes (all maps, started noticing after wind bastion) seeming super unrealistic and straying away from the heart of the game. I get ubisoft wants to remove the possibility of chilling in a dark corner for extended periods of time but this just crossed the line. At best the lighting looks like stock version of minecraft, meanwhile back in 2017 it looked amazing and actually had shades. Is this a problem with only my PC or is everyone just lacking any sort of shade contrast and vibrancy that makes the game look worse than minecraft shaders run on a core i3 with integrated graphics?
Originally Posted by DrFluffykinsAre you specifically referring to the new lighting on Villa?
Is it just me or are the recent lighting changes (all maps, started noticing after wind bastion) seeming super unrealistic and straying away from the heart of the game. I get ubisoft wants to remove the possibility of chilling in a dark corner for extended periods of time but this just crossed the line. At best the lighting looks like stock version of minecraft, meanwhile back in 2017 it looked amazing and actually had shades. Is this a problem with only my PC or is everyone just lacking any sort of shade contrast and vibrancy that makes the game look worse than minecraft shaders run on a core i3 with integrated graphics?