With the new update, you'll have to finish the game to find out ;)
With the new update, you'll have to finish the game to find out ;)
People will get mad when they stop to pick up a Makarov right as a suspect enters the room and mag dumps the squad lmao
You can also stop behaviours with a command as well, and usually they’ll be covering each other
swan is an innocent baby boy have you ever heard his voice lines
put your hands up please
Where all hopes and dreams go after the age of 30
uge
You are thoroughly f*cked
Right? You can only restrain from behind, so dumb…
Yeah this was a massive issue. Update will have the ability to order suspects and civvies to turn around (and these issues where they get stuck won’t be present either). Sorry it ruined your run mate, that’s the worst.
Duude that looks legit.
are we going to see any of these campaign additions in coop? Would be great to get immersed in a story with friends
It would be really tough to implement the campaign additions in cooperative, so they won't be present -- but we are being sure to serve cooperative players with a lot of extra content so they can feel more personalized while on mission. Just won't be any permadeath or AI squadmates for coop for 1.0. The latter is a bit of an undertaking that we'd like to tackle in the future but we'll see. In the meantime, if a friend dies -- kick him from the lobby and ban him from your discord. Boom, permadeath hah!
The only thing we need now is contextual yelling. I hate telling a wall to put it's hands up instead of telling a suspect to come out of the room he's hiding in.
This is in ;)
Yeah, the animations still look a bit rough compared to the meticulously done mocap from clean house. I’d say it’s mainly the entire squad moving at the exact same time which makes it look like half life 1998
Clean house was also a purpose-built level with one goal in mind. Our SWAT have to work under all levels, all doors, all conditions, including modded maps too! So while (right now) they may not appear as smooth as the ones in MW, we're building a great framework for them to look much more lifelike in the future :)
Pretty sure they're changing it to function something like that.
Close to it, we still have them as main objectives usually, but we also will sprinkle more of them around (eg. For meth you need to report 3 labs, but there are 6 reportable lab zones which makes it a lot simpler)
By far my favourite bug
I hope Permadeath is an option, im all for it (X-Com has trained me) but for those who don’t want to stress while playing the story and enjoy it
Other than that this is super f**king exciting
All SWAT AI in single player have permadeath as you progress through the missions, but there’s also a practice mode which lets you play unlocked SP missions without losing anyone.
Really hope it works like Darkest Dungeon for permadeath if you wipe and then you can easily replace a full dead squad with fresh recruits at least to have.
Yup!
On it
Your recoil will be increased procedurally, so it kicks up a lot more.
Damn… It was that easy this whole time
1.1, tactical strike update. Tag em and bag em, gold team.
92gb currently, but ok.
Sorry, I should've specified - the development build is currently 55 gb. The public build is 92. When we update, you'll see a significant decrease in how much space the game eats up.