Ready or Not

Ready or Not Dev Tracker




07 Sep

Comment

Originally posted by Flogger23MLD

More tools can't hurt, and I think this is more for the aspect of communication without using a mic for co-op gameplay. But from a realism perspective I doubt a SWAT team would use this much.

Thanks for your feedback. I like to think these things will provide some use but ultimately help new players understand some levels better than others, as well as give players who wish to use it an opportunity to communicate plans a little better. From a realism perspective, they keep it pretty high level and yeah, just talk about entries and any known threats. A lot of this will be covered in our briefings, so this just acts as another tool in the belt for people who wanna use it.

Comment

Originally posted by DizzieM8

Nice to see the red flair back on this sub.

Will we see more of you moving forward?

As we get closer, yeah for sure. I've been glued to my damn chair for the whole year so any time off of looking at UE4 or Jira is time I can spend with my family, away from work. But I will be more present especially as more stuff gets shown.


06 Sep

Comment

Originally posted by FauxReignNew

It would make sense for Voll, since that was a planned out raid, but not for something like Neon, as there would be no time to get that stuff ready.

They vary depending on the type of response and situation. :)


01 Aug

Comment

Originally posted by Chunk_303

I did remove all the mods verified and even reinstalled it and still no joy I don't understand how but it is what it is

Does validating the game files on steam help? Just to confirm, what version of the game shows up in the top right corner?

Make sure to delete any residual files for the game as well, %appdata% -> local -> ReadyOrNot


25 Jul

Comment

Originally posted by phantom_924r

where do i do that?

In the settings menu -> graphics -> screen mode

yum

Comment

with a title like 'yum', totally expecting a ready or not themed casserole - disappointed in you OP


19 Jul

Comment

Set your screen mode to fullscreen to fix - it's a really strange issue that some unreal engine games have


05 Jul

Comment

Originally posted by Chunk_303

Any fix yet ? im still having this issue

This was confirmed fixed as of our latest patch - do you have any mods installed? They may be out of date and causing the issue.

Alternatively, try verifying files on steam, one of the FMOD banks may have corrupted.


11 May

Comment

Originally posted by kewo067

This is already confirmed.

Confirming the confirmation

Comment

Sniping doors with the breaching shotgun - damn it Ryro!!!!


10 May

Comment

Originally posted by ctg06stocks

I am on full screen

Do you have nvidia low latency enabled or disabled? If it’s on, try turning off

Comment

as others have said, switching to fullscreen should generally fix this. afaik something to do with windows not 'firing' mouse clicking properly in apps that aren't fullscreen


03 May

Comment

Yes, they're lethal to doors.

On a serious note, yeah, we'll get this fixed


02 May

Comment

Originally posted by cubsfantn

"I think I downloaded the wrong Ready or Not game."

Well… Are you ready? Or not?


26 Apr


18 Apr

Comment

Damn, really thorough and well thought out write up. I can tell you for sure that some of the suggestions in here may exist in some form or another...


15 Apr


11 Apr

Comment

Good


06 Apr

Comment

Originally posted by Whoishumanity

Gunfighter and a gun mod for the TX 15 I run it on a HDD which is probably the issue

If possible, see if an SSD alleviates this. Although I'll do a deep dive now and see if anyone else was experiencing this and potential fixes - thanks for the report either way!

Comment

Originally posted by Whoishumanity

ryzen 5 5900x

1660ti

16 gigs of ram

and a few mods like

gun fighter

Which mods?

Playing on HDD, SSD? The sound issue you're having almost seems like storage is having trouble keeping up with the action on screen - it's an odd issue though. Can't say I've seen other reports about it.