Ready or Not

Ready or Not Dev Tracker




10 Mar


08 Mar

erm

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Banned from reddit

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Originally posted by mayumer

The game lore and universe keeps on growing, love the devs

Just doing our thang

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SWAT AI are getting a nice, fat rework. Stay tuned! But glad it's so hard, that's the intent ;)

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Originally posted by Kendyslice

Yeah, this one kinda pissed me off as a FNG. I feel like they were really difficult to find lol. Walking around after everyone is dead In a house full of meth looking for a parcel of meth.

It's certainly something we're gonna change.. it's very strange as far as a design choice.


06 Mar


04 Mar

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Originally posted by HypeDancingMan

u/raihaku12 u/Gruntr Are there any plans to further improve the players and SWAT AI animations?

Mocapping some movement from some german tac guys soon (our optical studio is in Frankfurt). Stay tuned!


03 Mar


01 Mar


27 Feb


24 Feb

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Originally posted by cstricke

Funny enough, switching to DX11 was gonna be my next step in trouble shooting. I'll give it a shot, and update this post once I figure it out. Cheers!

DX12, while it can boost performance, sadly brings some instability along with it. I'll keep an eye on post, crossing fingers for ya. Cheers m8

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I'd recommend switching to DX11 and seeing if you still get crashing. It seems that DX12 has a bit of fluctuation with stability across different builds.

You could also try studio drivers instead of game ready drivers for your 3070, no guarantees but generally studio drivers are more stable.


22 Feb


20 Feb


19 Feb

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No “Amen Break when a suspect blinks”?!?


16 Feb