Ready or Not

Ready or Not Dev Tracker




19 Jan

Comment

Any mods?

Try verifying game files as well


18 Jan


17 Jan

Comment

Hey, we are aware of this issue and are working on it now. Expect a fix in the next week or so if everything goes to plan


13 Jan

Comment

Star Platinum. THE WORLD!

Comment

Originally posted by Hour_Juice

I get that it's not an easy fix, but it should be worked on anyways because now i cannot even see trough the glass in the door on post office or doors on Hospital, it looks off and kind of breaks the realism aspect of the game, i hope they won't be left out forever.

that's an entirely different issue. we're talking about actual mirrors, not any glass surface. mirrors were never enabled on the doors you speak of anyway. only select few places, like bathroom mirrors, etc.

unreal's implementation of mirrors is just weird. for it to work we need to enable an engine wide setting. even when you dont use mirrors in a level, the feature itself slows down the renderer a bit to facilitate it (around ~15% we found, which is a lot for lower-end systems). it cant be switched off at runtime


11 Jan


09 Jan


08 Jan


07 Jan

Comment

Coffee!

Chased by, Coffee!


06 Jan


03 Jan


31 Dec


30 Dec

Comment

LESSS GOOOOO!!!!


29 Dec


28 Dec

Comment

Originally posted by PM_ME_SAD_STUFF_PLZ

Nice effortpost, lots of great suggestions here.

Most definitely!


27 Dec


26 Dec


25 Dec

Comment

This is a known bug when using shotguns. It only occurs in random places.