Ready or Not

Ready or Not Dev Tracker




23 Dec


22 Dec

Comment

It’s likely an error with extracting. We’ve found an issue recently where paths are longer than 250 characters can cause this.

The solution currently is to install the game to another, shorter directory. We’re working on fixing the underlying cause of this and it’ll likely be in an update early next year.

Sorry!


21 Dec

Comment

Originally posted by Txontirea

Kinda wish we had more specific notes about what the ROE 'fixes and improvements' were.

Take a guess... fixes penalties that should not be given

Comment

Originally posted by GTMoraes

Oh my God, this community is absolutely f**king toxic.

look at all the comments. Goddamn it's an early access game, they've improved GREATLY this year (it's basically Ready or Not 3 at this point), and are actively working towards the game, with new content, mission, logics and stuff

yet, this is the community response.
Absolutely f**k all you guys. Thank God I haven't decided to follow the game developing path and be subject of this bullshit.

Amen

Comment

Originally posted by Yangjo

I understand it's for custom music.

I'm wondering if these attributes: (enable combat, sudden or fade combat transition, more soon!) are available for modded/custom maps now or coming later?

Ah apologies, yeah all of those are set up to work out of the box


20 Dec

Comment

Originally posted by Yangjo

"Customize certain attributes for music (enable combat, sudden or fade combat transition, more soon!)"

Does this mean the combat, sudden, fade, and transition is capable now or later?

This is only for custom music at the moment, not for the main OST

Comment

Thanks! I’m working on more changes to allow for enabled and disabling of mods, and a ‘safe mode’ if the game won’t launch.

Good to hear the clean up helps though


19 Dec


17 Dec

Comment

Originally posted by kucukeniste13

Wow. I knew it could be bad, but not this bad.

This is a rare occurrence and not the norm. Was due to the suspect bleeding out, we didn't catch this edge case. Has already been fixed

Comment

Originally posted by MachineGunDillmann

This has already been fixed a week ago. There was a bug with a penalty being given when they bled out. At first when you shot no penalty was actually given, but once they bled out a penalty was wrongfully given, which has been fixed


16 Dec

Comment

Originally posted by devin13132

It was a bit of hyperbole but thanks for the answer. It's not a big deal I'm glad you guys have put in the work you have. Also appreciate the activity in the subreddit. Looking forward to this being fixed whenever you guys get to it but glad the team is fixing more important bugs

All good. Current implementation is a bit hacky but yeah hopefully you like what you see in the future!