Ready or Not

Ready or Not Dev Tracker




15 Aug


13 Aug


10 Aug


02 Aug


30 Jul

Comment

Originally posted by Roque_THE_GAMER

Question: How would you stimulate the use of cheaper and less performing weapons? like in SWAT 4 no one used the revolver, M1911 and shotguns since they were the worst weapons in the game, so people stick with Glock+MP5/M4 as the meta, if the point system does not apply to other gears then why would I get a weapon that is not in the meta(AKA less perform) for less points and still keep my utility like grenades?

So, this kind of stuff in particular is open to changes and I suspect we'll be doing a lot of fine tuning, experimentation and stuff like that as we get closer to release to present a balanced game to people, but one of the ideas we've considered is that some weapons may cost a fixed number of accessory points just by existing in your loadout. The taser for instance doesn't accept any attachments, but it's such a powerful piece of equipment that it really should have some kind of downside for having in your kit. Or maybe it costs accessory points for the individual taser cartridges.

By having a functional game, and (here soon) having the alpha testers dig into it, we're in a pretty sweet period where now we have the stuff we had on paper and can see how it plays out.


29 Jul

Comment

First, it should be clarified that we're definitely going for an old school Rainbow Six and SWAT type of game, and if there's "running around running and gunning like you're at a track meet" then there's something about the gameplay that needs to be addressed to go in-line with our vision for the game.

The current "accessories point" system as described in the FAQ only applies to weapon accessories and doesn't affect any other gear. There are downsides to using attachments so it's possible that you may not want to use all that you have available.

This is not to be confused with the preplanning system which uses an unrelated set of points/money to purchase personnel, deployables and entrances for your team to use.


25 Jul


24 Jul


23 Jul


22 Jul