Ready or Not

Ready or Not Dev Tracker




14 May

Comment

Originally posted by ShadyGoldfish

I really don't like the voice acting or even just how many voice lines there are in the middle of a fight

We're toning down some of the voice lines. They can be excessive at times.

Comment

Nice one.


13 May


22 Mar

Comment

Originally posted by TacticalHog

/u/DanListonMusic is the musician, what do you think man?

I don't have a plan to do it. I haven't owned a licenced copy of Sibelius (or Finale, etc) in years so it'd be faster to just to it by hand and upload a picture.
My primary job is a piano teacher though and I'd always recommend transcription as one of the most essential exercises and aural skills are the most important skills regardless of instrument and genre, plus the melody's not that complicated.
The chords throughout the theme (though different iterations occasionally have substitutions) are typically as follows:
| i7 | (i7) | III | i7 |
| VI#7 | iv7 | i IV | VI#7 V7#9 |

It's often in B minor so, for example, that'd be:
Bm7, (Bm7 again), Dmaj7, Bm7,
Gmaj7, Em7, Bm -> E, Gmaj7 -> F#7(aug9), Bm

I'm sure I've done it a couple of different ways before, ie using a bII and ii(dim) (C and C#dim) in place of VI#7 in the 8th bar but there's a few versions of it.
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18 Mar


04 Mar


26 Feb

Comment

Originally posted by bockclockula

No I agree with all of that but there's no wiggle room at all, nobody straight up lowers their weapon because their barrel is about to brush a wall, especially if you're in a combat situation. The way it's done in Insurgency Sandstorm is perfect imo, you can pull back your weapon a little bit before you fully disengage, and it's still determinate on weapon length.

Our weapon does have a gradual push-back, but it's entirely dependent on the weapon and its attachments.


25 Feb


21 Feb


14 Feb


09 Feb


25 Jan