— hey so what's the state of the ready or not subreddit rn
—
— hey so what's the state of the ready or not subreddit rn
—
I think you'll like what we're cooking ;)
Nice to see the more team oriented non call of duty style modes. Don't really think they should have team deathmatch but whatever. If anything an 1 life elimination mode would be better.
A one-life elimination mode doesn't really encourage usage of less-lethal equipment, though! It's more a pew pew and you die thing. We wanted to make tactical play, LL weapons and arresting more relevant as it's what makes the gameplay unique and different from other games. In Tug of War, for example, arresting another player is far better than killing them as they don't respawn until freed, which pretty much makes it a one-life thing.
Ohhh, they added a third aiming mod, i did not expected that, we talked about it on discord, but they never really commented. Nice.
BTW PVP is a good addition but PVE needs far more love at the moment
Don't worry, PvE is receiving far, far more love — we just want to wait a bit further before showcasing it ;)
And yup, we're always listening!
Hopefully they listen to some of the other supporter feedback from early Alpha. Some highly relevant changes could be made (e.g. weapon collision detection around player models).
Granted!
It's... It's beautiful...
I wholeheartedly agree
Heyo!
If you pre-order the Standard Edition, you'll receive your Steam Beta access key via email when the Beta launches. The Beta was scheduled for June this year, but we decided to postpone it. A new launch date is yet to be announced, as we want to make sure we are prepared before creating any new expectations.
eats whole pack
I laughed
Raid: Shadow legends 2
yes
If only they at least told us what's going on, i can totally understand it's a lot of work to make such an ambitious game especially as an indie dev but for the love of god just tell us what you are working on
We're currently focusing on getting a lot of the animations pretty and done, on continuing to work on our new and overhauled AI system, and on the texturing, lighting and overall make-up of singleplayer and CO-OP levels. Although, naturally, there's other areas of development being worked on, those have been the top three recently. We want to have a solid AI (which is really complex work, honestly) with good animations and some ready-to-play levels for our Beta launch, besides making sure we get there with as many functional and smoothed-out features as we're able to (although we of course expect things to break too — it's a Beta).
In case some aren't aware yet, here's the newsletter
i cry everytime
naw
I remember having access to voids old server and telling them it was open access. they closed it and thanked me :D
Good Guy Sgitch <3
Mostly accurate. My accent is off, though.