Ready or Not

Ready or Not Dev Tracker




21 Apr

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Originally posted by beru-sama

Clearly people just wanted the mousepad. Not the game or to support the devs or anything, just the mousepad.

They're just that good, what can I say

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Originally posted by JBAofMB

That's cool and all but we live in a world of esports now and how fun a game is to watch is key to it's life. So I'm very unsure how a pvp like swat will hold up in this age

How fun a player-vs-player only game with no mod support perhaps. It remains to be seen however, you may be right. But we're still having a lot of fun trying to create something a little different. :)

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Originally posted by Banditron

Yup, I checked that and there's nothing.

Is your email ending with live.com or something? We tested with a live.com account and it didn't send. We're looking into it.

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Originally posted by JBAofMB

Not sure how slow and methodical will do pvp wise, I'm sure it'll be a fun story game but if its going to last it needs a fun pvp. But we'll see how it does I have my doubts but maybe they'll surprise me

Our PVP is inspired by some existing titles, we've got some SWAT4 PvP veterans also helping us shape it through testing.

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How do I get in contact with you? This is really great website design.

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Originally posted by Sgitch

you realise this is a MEME? A JOKE? i know that they confirmed its coming to steam. i just try to make people smile. how could i do this..

Too bad, JUST because of this meme we're taking it to the Epic store. Epic is giving us $1.50 USD for full exclusivity. I hope you're proud of yourself Sgitch.

/s

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Missed this. Really nice!

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Possibly in the future but it's unlikely you'll ever be able to change your boots, gloves individually. Weapon attachments are in and work as you'd expect in real life.

The suppressors for example increase your muzzle velocity (and thus range) at the expense of increasing the length of your weapon so you lower your gun sooner when up against obstructions.

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You'll get a code to enter into steam, yes. :)

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If you gang up or yell at a target enough who is noncompliant, they'll eventually surrender. The more people yelling at a target increases the chances. But you can't just run around with 10 guys yelling at everyone on the level. You'll likely get some of your team killed.

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It's one of those things where everyone thinks it's a really original idea, only to find out that it's not. But it seems like it should be.


17 Apr


16 Apr

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Originally posted by Eddicus

Hey Gruntr, I'm still curious about whether or not I was one of the first thousand preorders, is there a way to check?

Send me a PM with your order number, or email [email protected]

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Originally posted by ww1541

Umm..Gruntr, maybe this question is little weird but... does [[email protected]](mailto:[email protected]) email account only read email only once per sender? the email what i sent in April 10 has been readed and i receive the reply. but the other emails what i sent after the April 10 not even readed yet. like a email with question and suggestion what i sent in yesterday, April 15...(that email are including important additional explains and researches for April 10 email so i hope that email readed at least...)

I'm not entirely sure what you're asking. Can you send me a PM?


15 Apr

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You guys reaaally want lego RoN don't you?

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And thank you for your support! I'll try to answer a few of these questions :)

With regards to terminal ballistics, we're trying to strike a good balance between realistic and enjoyable. Some parts of the body will be ignored, for example the gut and some arteries will be ignored (at least for now). But we aim to ensure that all of the stuff we keep in is as visceral and brutal as we can pull off.

We likely won't have a medical system on gold release, though in the future perhaps we'll implement a hardcore mode that requires a medical SWAT officer to trail the lead element. I have fond memories of ArmA 2 ACE mod, having two medics operating on me while under fire. It's definitely an area worth exploring in the future if we have the opportunity and it fits the existing game design.

Thanks for your questions!

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I really love the composition you've got going here. It's really, really well done.

Wii is the most accurate part, too