And thank you for your support! I'll try to answer a few of these questions :)
With regards to terminal ballistics, we're trying to strike a good balance between realistic and enjoyable. Some parts of the body will be ignored, for example the gut and some arteries will be ignored (at least for now). But we aim to ensure that all of the stuff we keep in is as visceral and brutal as we can pull off.
We likely won't have a medical system on gold release, though in the future perhaps we'll implement a hardcore mode that requires a medical SWAT officer to trail the lead element. I have fond memories of ArmA 2 ACE mod, having two medics operating on me while under fire. It's definitely an area worth exploring in the future if we have the opportunity and it fits the existing game design.
Thanks for your questions!