Ready or Not

Ready or Not Dev Tracker




03 Apr


02 Apr


01 Apr

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There will be a variation in tolerance to LTL, yes. :)


31 Mar


30 Mar

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I can see this happening

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Originally posted by Wheredoesthetoastgo2

how many hearts does that guy have?

Nothing but love baby


29 Mar

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There'll be a mix of genres and instrumentation, in the hopes of providing each level with a unique feel. The less intense moments, such as the action or the calm before the storm, won't be particularly "classical" or orchestral. The last thing I'd want is the music taking you out of the moment and completely clashing with the gameplay (-and I'm not talking about the lovely Baroque music vs modern violence juxtaposition as in the Bach piece in the original trailer), but we also want more depth than interchangeable DnB combat tracks in each level.


28 Mar

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A robocop mod would be pretty sweet though


27 Mar

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These are great!

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The red outline is a nice touch!


26 Mar

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Originally posted by TacticalHog

I think that's what he means, 'relocating cuffed people possible?'

In SWAT this was done by nudging them, you could walk them into rooms I think.

For ready or not, moving cuffed people isn't planned, but it could be possible in the future if it's required. I know that in gunfights you might not want your restrained civilians to be killed just because you couldn't move them.


25 Mar

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Originally posted by -MasterBaiter

PvE (coop) planned for alpha ?

I am honestly not interested in PvP

PvE and PvP currently

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Originally posted by BoHjalmar

I have a friend with GTX 1050 2 GB and Ryzen 3 2200G. Will he be able to play the game?

Without a doubt. Whether or not it gets 60fps on the maximum settings, I can't say with certainty.

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Originally posted by Jerry56kkk

Oh well hrt is fine enough for me much love from kuwait fellas<3

Who knows what the future holds for items in-game. All the best out there, man!

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Nice! Loving the cuffs