I'm definitely working at the music not being bland but it's a balancing act. Can't constantly have everything going on because that'll very easily distract the player from a game of this nature, and of course art always boils down to taste. I'd imagine half the audience would find Stravinsky's Rite of Spring to be bland or boring to them whereas others would recognize it as the landmark piece that it is and praise its influence. Either way the aim is to explore different musical textures to support the different levels rather than to have a synth pad create a haunting background then interchangeable DnB combat sections kick in every level.
One of the heads of development has been quite adamant on getting haunting screams which I think is fantastic. More easily said than done but I'd say we already have a few and will only be getting more! Through my other duties in administrating the voice acting, I've been specifically requesting it of a few of the actors. I think when yo...
Read more