Rimworld

Rimworld Dev Tracker




24 Oct

Comment

Originally posted by p0xus

Wow, I didnt think you of all people would reply. Tbh, Im not surprised it broke. I'm running 419 mods on this playthough. I don't want to waste your time going through it.

Thanks for the offer to help though.

Hey no worries, I'm always watching pretty hard for breakages after an update. We've reverted updates before when we find something that's bad enough.

But yeah, 419 mods is... a lot. I'm just proud it ever worked at all! Hopefully compatibility will settle in soon.

Comment

Originally posted by p0xus

Wooo... this update broke my ultra modded game.

"This update was tested as compatible with all savegames and mods." they say...

Can you post you log file on the Discord server so we can take a look?
https://discord.gg/4W3NwsEZ


15 Oct

Comment

Originally posted by raccoon_ideology_man

Commission of art from Ricardo Tome, who also did the vanilla and vanilla extended storytellers.

Damn I was just gonna say that's an amazing match for the original style.

Glad to see Ricardo had some fun with it.


14 Oct

Comment

Originally posted by hatschi_gesundheit

Devs making a game for people to have fun with, allowing for a plethora for different playstyles (which is great, don't get me wrong!), then strongly discouraging one certain style (hiding behind thick walls and strong defences) because it's "not fun enough" or "not how its supposed to be played" or whatever.

It's not about discouraging that approach, it's about adding a variety of other approaches in addition.

As many have identified on this thread, killboxes still work great for a broad variety of threats. But, they don't work for every threat. Back when they did, the game really did get dull over time. Players would get raided and they barely even had to interact. Enemies would just file into the box and die. It was nothing but a resource delivery. And while this is rewarding in a way, it was boring to have this happen every time.

I didn't want to just make enemies stronger. It's not a tower defense game. So I made them smarter and have a wider variety of tools and strategies. So now you still get the killbox thing because it's cool, but you also get other threats to chew on for variation. And the enemies seem less idiotic.

Enemies have actually gotten weaker (and less numerous) over the years, since they no longer need the absurd st...

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06 Oct

Comment

Yeah, some change here would seem to make sense. Thanks!


29 Sep

Comment

Originally posted by Mattaru

I remember the thread some weeks back with feedback on the caravan system and Tynan responding that theyll look into it

These are MUCH needed QoL improvements. Caravaning can be a pawnbreaker. Thank you Ludeon for listening to us!

Very welcome and thank you for communicating :)

Seriously, well thought out threads with useful feedback are gold to me.


06 Sep

Comment

I really enjoyed writing the descriptions for terrible ritual outcomes.


03 Sep

Comment

Originally posted by JustDeleteSystem32

Those who are in favour of slavery never think that they may be on the wrong side of the whip.

Except OP's slave. She's no hypocrite.

Or they assume they will if they don't do it first. "Enslave or be enslaved" kind of thing.

Especially in the ancient world, tribal societies, etc I can imagine this attitude being pretty widespread - possibly to the point where it's not really remarked upon, the same way we build horrific weapons all the time today.


01 Sep

Comment

Thank you for the feedback! I've noticed some concerns about this before so just yesterday I initiated a project to smooth out caravan mechanics.

Will definitely be taking this feedback into account for that, so thank you for writing it with such detail. This kind of thing is very useful.


29 Aug

Comment

Originally posted by GermyBones

Masturbation

Wombats

Origami

Real Estate

Lettuce Growing

Date Night!

*frantically taking notes*


28 Aug

Comment

You get no memes if you do a classic start.


23 Aug

Comment

Originally posted by Viklove

What part of atheism do you think defines "the moral structure of the universe," or makes "predictions about the future?"

What rituals does atheism have?

Answered in the first line in my post above. You need to specify which atheist system of belief you're talking about.

Comment

Originally posted by OneWithMath

While I agree with this statement overall, the game mechanics of ideologions do not jive with the real-world concept of ideologies.

Real-world atheism is not an organized institution with set rituals and clerical hierarchy, but hypothetical RimWorld atheists would demand regular rituals, the presence of certain specialists, and have identical restrictions on diet/activities/furnishings etc.

It isn't a big deal, but more 'neutral' pawns could give good chances for conversion opportunities, anyway.

"Atheism" is a supercategory like "religion" so it wouldn't make sense to try to find specific ideoligious beliefs for "atheism" and more than it would for "religion".

However, within the vast category of 'atheists' there are many real ideoligions.

They're fuzzier on the edges than traditional religions because they're not formalized this way (usually). But if you just look they're not hard to see.

Nationalists from America or China or many other places, LGBTQ activists and social justice warriors, communists of various stripes, radical feminists, men's rights activists, transhumanists (in the Ray Kurzweil sense), rationalists (as in the rationalsphere), environmentalists and eco-fascists all exist. Individuals mix them together to fill the hole of meaning left by religion.

In these belief structures you can always find some story about the moral structure of the universe, and generally a prophecy for the future. You can always find the rituals, symb...

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22 Aug

Comment

We'll look at this, thanks.


19 Aug


18 Aug

Comment

Originally posted by doodthedud

Any plans to give actual value to the seeds themselves? As someone who is playing tribal tunnelers with human primacy, it'd be nice to be able to sell off the 7 seeds I've gained from sprout events happening on my map, even if it's just a small amount per seed. Their value right now is literally $0, which seems weird for something that must realistically be so wondrous in-world.

You're right. I'll add some value to make sense a bit, but these aren't meant to be super valuable trade items (they appear for free after all).

Comment

Yes, these are getting buffed in the next patch.

I've been collecting more balance feedback and will be dialing in various things over time. (It's better not to rush these things, I've found.)


11 Aug

Comment

Are you guys sure this still works on the latest patch?