Rimworld

Rimworld Dev Tracker




29 Feb

Comment
    Tynan on Steam Forums - Thread - Direct
Replace Stuff is the problem.

If not that, RimCities or Achtung.
Post
    Tynan on Steam - Thread - Direct
EDIT 2: It appears there's a lot of incompatibility between mods at the moment. Mainly this derives from a recent change in how the Harmony mod worked, which was itself compelled by a change in Unity/.NET. This broke compatibility with many other mods. Here is a full article about Harmony from its author explaining what happened.

The recommended fix for now is:
  1. Disable the Replace Stuff mod.
  2. Place the mods HubsLib and Harmony directly after Core/Royalty in the mod load order.
That should address most issues, but a some mods may still need to be updated over the next days.

I'm talking to modders more so we can pass along info about this kind of thing more clearly in the future.

I originally reverte... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113791252789875]here[/url].
Comment
    Tynan on Steam Forums - Thread - Direct
I appreciate the rich feedback! Certainly this is just the kind of thing I'm looking to tune going forward. It's a new gameplay concept and we did lots of balancing and adjusting pre-release but with more players come more data.

They are supposed to be difficult and to require new strategies. I think they're hitting these marks, but I don't want them to feel unfair (that said, nor should they always be defeatible without losses, at least above builder difficulty).

We're further adjusting how clusters choose where to spawn, because you're right some of them were spawning on top of things they shouldn't (or even indoors). The next hotfix, and probably another next week, will have adjustments on these fronts.

After that's done and the metagame matures a bit I'll be looking at other adjustments, but I don't want to move too fast and end up "thrashing" with the design.

Originally posted by ...
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Comment
    pheanox on Steam Forums - Thread - Direct
Try looking in Steam/Steamapps/music on the directory it's installed in. T hat's where mine is.
Comment
    pheanox on Steam Forums - Thread - Direct
I did do some basic testing on Mac but am not a regular user, we did have a mac tester but bugs from Mac OS are very welcome by the dev team since testing is always lighter on macs.

28 Feb

Comment
    Tynan on Steam Forums - Thread - Direct
Fair enough, will look at addressing this in a patch.
Comment
    Tynan on Steam Forums - Thread - Direct
Unstable is where we test hotfixes before putting them on default. It's always newer than default, but of course, it can be unstable. So your game might break.
Comment
    Tynan on Steam Forums - Thread - Direct
It's not possible aside from death (and then the title gets inherited!)

I'm curious why you want to demote your pawn?
Comment

Originally posted by Isaac_The_Khajiit

I know that it's probably too late to make such a major change, but I also really hate the way noble colonists are handled. I find it immersion breaking for the reasons /u/Zupercharged already mentioned, and also because most players (myself included) dislike mood debuffs that feel arbitrary or unfair.

I personally think it would have made more sense to penalize psychic power users. For example, perhaps the psychic powers give them a weak constitution which makes them become ill if they aren't fed good food, and perhaps they have to recharge their power on an item that's the equivalent of the throne, or maybe psychic power makes them go crazy so they exhibit odd behaviors with random mental breaks.

It might seem nitpicky but for me, logical consistency is very important. The behavior of the noble pawns is downright bizarre considering the rough, almost apocalyptic setting. And having more tangible consequences seems like a good th...

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I appreciate the meaningful feedback.

RW has always had an absurdist humor thread to it, juxtaposed with amoral hardscrabble survivalism. Royalty leans more on the former, it is true, and I can imagine for individuals who are drawn to the survival feeling it wouldn't be as satisfying as it could be.

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113791247743178]here[/url].
Post
    Tynan on Steam - Thread - Direct
We've just released another hotfix of version 1.1. It should be compatible with all mods and saves.

Change list:

- Updated translations
- Add feedback on trying to deconstruct walls of a mech cluster before defeating it.
- Give 1 psychic amplifier as inheritance reward. Make title rewards a separate message that can handle more than 1 item.
- Cancelling monument markers for quests sends a copy via drop pod.
- Adjust smelt apparel description.
- Fix: Mod descriptions are cut off if they use tags.
- Fix: Royal ascent quest doesn't end properly when the stellarch dies before arriving
- Fix: Unfeasible farming decrees during winter.
- Fix: Royal prisoners try to swap pants continuously.
- Fix: Explosion in null map error in SmokepopBelt for unspawned pawns
- Fix: Designators not appearing with old custom scenarios where rules is null.
- Fix: Fertility grid doesn't update when edifices are removed.
- Fix: Can trade with outp... Read more

27 Feb

Comment
    pheanox on Steam Forums - Thread - Direct
I want to remind people that this thread is for discussion of Royalty and 1.1 gameplay and I will be enforcing this. I will discuss with Tynan a new message board for Royalty.
Comment
    pheanox on Steam Forums - Thread - Direct
Question has been answered.
Comment
    pheanox on Steam Forums - Thread - Direct
You could just give your colonists nuclear stomachs. I hear the cancer side effects aren't -that- bad.