Rimworld

Rimworld Dev Tracker




25 Feb

Comment

Originally posted by Parokki

Can you confirm that the sight of money pouring into your bank account is making you feel warm and fuzzy inside and that we're good boys and girls for buying the DLC?

I can definitely confirm that. You all are amazing and I'm thankful.

Comment

Originally posted by Sierra419

If I get the DLC, can I choose to not have it activated during a playthrough? Like, if I wanted the vanilla experience again for a new colony, could I disable the DLC?

Absolutely, it's easy to turn on and off.

You can also keep it on but disable royal progression quests (and just keep the Empire faction as a normal faction and keep all the new quest/challenge/implant/research/enemy content).

Comment

Originally posted by Blaust

Adding the DLC to an existing save seems to only add one location for the royal faction, unless a mod I had caused that somehow...?

Yeah, it won't add full settlements since settlements are already generated. The faction will still work fine though.


24 Feb

Comment

Originally posted by cortanakya

So... Vague question in the hopes of a vague answer... Is there any more DLC planned? I'd understand if you didn't want to answer to avoid committing to something but hey, it can't hurt to ask!

It's a bit early to commit either way on that I'm afraid.

Comment

Holy crap! In 5 months of testing nobody got close to a monument like that. Thanks for reporting, we'll add some sensible maximum to these.

Comment

Originally posted by Elvenstar32

I mean I was actually impressed how I got excited about the new features of the royalty DLC.

Mechanoid bases? Can't remember a good mod for that.

Quests? Yeah I mean there are mods that events/quests but not the ones that are added by the DLC. The hosting quests especially have nothing to do with the hopistality mod and I am particularly hyped about the construction quests.

New way to end the game? We had the one from rimgenetics and kind of save our ship 2 I think, this is another one that is achievable in a completely different way, that's interesting damn.

New tech level that mixes old tech and futuristic tech? Find me one good mod that has this retrofuturistic theme, because I don't remember seeing it. I've seen medieval mods, glittertech mods, dozens of other glittertech/spacer level tech but steampunk or whatever type of punk this tech is, nope.

Pyschic powers? I know only one mod that does that, it's been released in november of 2019 a...

Read more

You're right about Psychic Awakening.

We started developing Royalty alongside 1.1 in late 2018. Implemented psycasts through summer 2019. Psychic Awakening came out November 23 and I think I heard about it around December-January. I was worried for a few seconds until I read their ability list and realized there's basically zero overlap :). Still looks like a cool mod though.

Comment

Originally posted by Deathcommand

I made the mistake of getting it from steam the first time. If I get the expansion from your website can I use it on my steam base game?

Oddly, you actually could, I think, though it's not officially supported.

But very soon you'll be able to register the DRM-free copy on Steam at rimworldgame.com/getmygame - our web dev is finalizing that system.

Comment
    Tynan on Steam Forums - Thread - Direct
Like a few others mentioned, the only mod content integrated any time recently was animals art in the 1.1 free update, provided by Oskar Potocki. We also hired him to do art for Royalty. And of course he's in the credits and was thanked in both the 1.1 and Royalty announcements.

Royalty is 100% original and created by us.

Of course there are some passing resemblances to some existing mods, but it's nearly impossible for this not to happen. There are 5,000+ mods for RimWorld, and there are only so many natural and obvious ways to expand the game. So modders have been anticipating things we were going to do for years now, back into the alpha days.

In some cases they actually came after us, it's just that we've been developing Royalty in secret for 16 months so we released later. (e.g. Psychic Awakening mod has a surface similarity to Royalty's psychic powers; it was released in November while we internally implemented psychics around summer.) And in each ... Read more
Comment

Originally posted by Balijana

I wonder who is the artist, it makes me think of Lanfeust de Troy.

Ricardo Tome

Comment

Originally posted by ewlyons360

But if we do like it, it means that we have to restart our colonies and that is what is killing me!

Actually you don't! It supports being added to an existing vanilla game. Though of course the progression will be way off.

Comment
    Tynan on Steam Forums - Thread - Direct
There's one new win condition and it involves hosting the High Stellarch (Empire faction leader).
Comment

Originally posted by TAway_Derp

Well this is exciting! Love the additions.

Does Ludeon get the full $ amount if I purchase from their website instead of Steam?

Yes :)

Comment

Originally posted by nameyouruse

[warning - what follows is a very nerdy rant]

I'm still confused as to whether this is a full on space empire or just a local faction we're dealing with here. Who sends the Emperor of dozens of planets to colonize a rimworld? That vast distance between our rimworlds and everything else was part of the charm of rimworld for me. You're truly all alone and have been completely abandoned in a strange and hard universe, where all semblance of society and structure is trillions of miles away and it's up to you to make both of those things on your own. No one can help you, there is no meaning or purpose to your time on the rim but what you make of it, whether that includes escaping to that vast beyond and finding hyperbliss on a glitterworld, wreaking brutal havock on your neighbors, or something else: anything else you can imagine because the setting is so free. It's true freedom, a faction striking out by itself to survive in what is really a tormented sci fi hellscape half the ...

Read more

Good questions. What arrives at the rimworld is a fragment of a destroyed Empire which was mostly annihilated by some unknown enemy. It's a small refugee fleet with tiny numbers of people but very strong technology and an honor-and-tradition based culture. They're led by a stellarch, the highest-ranking person in their faction. The Emperor never shows up in the game.

Comment
    Tynan on Steam Forums - Thread - Direct
I expect almost all mods to not depend on Royalty, it's really up to the mod authors though.

The same mod can run with/without Royalty.
Comment
    Tynan on Steam Forums - Thread - Direct
unstable is now equivalent to default branch
Comment

Originally posted by Maelstrome26

Well mine was the first one as I checked before posting so technically the other ones are duplicates 😜

sorry, had to go with the one that had the momentum!

Comment
    Tynan on Steam Forums - Thread - Direct
It should run beside mods just fine.