Rimworld

Rimworld Dev Tracker




10 Dec


09 Dec

Comment

This is a good one. My favorite is the total non-reaction in the last panel... no words needed.


06 Dec

Comment

Originally posted by Moosin_Pyrett

I based this mostly on the "tall and spindly, covered in point and blades" in-game description.

Also I have to ask that if anyone here have a good png image of the lancer since there's no image on the Wiki :\

I think it's awesome. My favorite Scyther interpretation I've seen.


05 Dec


04 Dec


27 Nov


25 Nov


23 Nov


21 Nov

Comment

Originally posted by aampk

I mean that does compliment rimworld’s success if it’s on the tip of everyone’s tongue like that, but I agree it gets annoying to see “it’s like rimworld but _______” everywhere

What's ironic is that RimWorld is/was "It's like Dwarf Fortress but ____". (Or when I'm describing it to normies, "It's like The Sims but ____".)

What comes next in this chain? "DF is like Populous but ____" ? There must be a better match...


14 Nov

Comment

Originally posted by IRename

Honestly sometimes it frightens me the amount of human time that has been put into this game...

I always thought it would be more of a moral boost, to see so many people enjoying the game so much that they spend thousands of hours playing the game. But, yeah, it's kind of insane that the average playtime is so high

It's definitely also a moral boost; it can be both!

Comment

SteamSpy is actually underestimating a bit.

Honestly sometimes it frightens me the amount of human time that has been put into this game... the input/output ratio is insane. Every little design and art choice I made is so scrutinized by such a massive amount of human attention. Even if it's just people playing a video game, the volume of it is kind of awe-inspiring.

I calculated the total playtime. It's about 32,000 person-years spent playing 12 hours a day every day. Since a human life is around 70 years plus some childhood, that's around 450 entire human lifetimes spent playing RimWorld.

If I was just a bit lazier on a few days I could've improved some little quirk that might have improved that experience by maybe 1%. This would yield something like 4.5 human lifetimes of joy, spread out over all those people. Did I prevent the equivalent of entire lifetimes of happiness by making dumb mistakes or taking vacations? I don't really think so... but I think th...

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10 Nov

Comment

Originally posted by xenoxaos

So, since firefoam shells have been in the game since around Nov 2017, am I the first to notice this?

First to bring it up at least.

Comment

Originally posted by bxbb

You're aware that part 2 would be a bloody slaughter and (most probably) involving human leather product, right?

Yeah. I think maybe the reason I found it so uplifting is that I kept expecting war crimes to start and they didn't (yet).

Comment

I find this so charming. It's so homey and upbeat.

Comment

This is so amazing I don't want to improve the AI here...


07 Nov

Comment

Originally posted by sebastianqu

Totally unrealistic. There isn't even a spelling mistake!

There is! It's called RimWorld, not Rimworld.


17 Oct

Post
    Tynan on Steam - Thread - Direct
It's finally here! I just hit the button to release RimWorld 1.0. Thank you to everyone! I have many people to be grateful to (many of whom I mentioned in the last update).

There's a juicy new trailer you can watch here:

https://www.youtube.com/watch?v=3tDrxOASUog
Some logistical details (I also mentioned last time):

If you're playing an unmodded game, just keep playing. Version 1.0 will be compatible with un-modded savegames from Beta 19 and Beta 18.

If you're playing a modded game, you should follow these two steps now:

1. In Steam Library, right-click on RimWorld, select Proper... Read more

07 Oct

Post
    Tynan on Steam - Thread - Direct
RimWorld 1.0 will be released on Wednesday, October 17!

After five and a half years of development we're coming to the close of this chapter of RimWorld. Thanks to everyone who got involved on the forums[ludeon.com], posting bugs[ludeon.com], chatted on Reddit, offered mods on ... Read more

05 Sep

Post
    Tynan on Steam - Thread - Direct
A new build is up on the unstable branch.

If you are playing with mods but were on the unstable branch from an earlier testing phase, change back to default branch now. The code for this update should be 99% mod-compatible, but the mods won't work until they're recompiled because the binary API for the translation system changed.

The game content is exactly the same as Beta 19. There are some bugfixes, but the most important thing is the new localization system. It'll help translators more accurately translate the game into non-English languages, with issues like grammatical gender (e.g. le/la in French) respected and better automatic handling of grammar for a variety of languages.

Below is a forum post from Piotr Walczak, who implemented the latest improvements, explaining what translators can do to take advantage of the new functionality.

Forum post: ... Read more