Risk of Rain 2

Risk of Rain 2 Dev Tracker




18 Oct

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/632360/announcements/detail/1558734751823101561]here[/url].

10 Oct

Post

Hi!

The past few weeks we have been watching the feedback from Skills 2.0 and we're so excited with the reception of the update! Overall we're happy with the balance and design of the content we included, but we reduced health regen too much. This patch includes changes to health regen, a few items updates, some slight changes to Survivors, QOL updates and bug fixes.

We will be doing another Dev Thoughts in a week or two going into detail on more future content plans and console updates.

 === Gameplay Changes ===
  • Health Regeneration
    • Increase Player's Health Regeneration by +66% in Rainstorm difficulty.
    • Increase Drone Health Regeneration by +150% in ALL difficulties
      • All these regeneration changes have been highly confusing and affecting difficulty ...
Read more

20 Sep

Post


This week, we released Skills 2.0 CU, an update we've been working hard at. We're excited to see everyone unlocking the new skills, and hope that they become viable alternatives to select from in each run. We're listening closely to our community to make sure that the content that comes out is rewarding and fun. Also huge shoutout to Ghostpunch for the whiteboxing of our new map, Siren’s Call!

We're also super thrilled to see Loader's great reception! She's GRAPPLING with excitement to SWING into your game LOADED with excitement hahahahheahehaehaeaheahuasdhuasdfgd

Compiled below is a list of major feedback that we've received for CU2. We've been working on a patch internally that should address a majority of these points, available (hopefully) either next week or the week after.

===Major Points for CU 2===
•... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/632360/announcements/detail/1578998409607878826]here[/url].

17 Sep

Post


This is the second major content update for Risk of Rain 2 on PC. With this update we are focusing on Skills 2.0, brand new content, as well as other general changes and quality of life improvements.

Skills 2.0 introduces a new way to play your favorite survivor! Our new “Loadout” system allows for swappable skills and skins at the beginning of each run. Each survivor will maintain their unique identity, but have some options to tinker with before jumping into a run. While some skill variants play off existing skills, some variants are entirely unique abilities available to a survivor. Each new skill and skin in your Loadout will be unlocked only with survivor-specific challenges - good luck! More skills and skins are planned to be added in future updates.

This Content Update will be coming to consoles soo... Read more

30 Aug

Post
=== Risk of Rain 2 Console Launch ===

We’re very excited to work with both Gearbox Publishing and PlayEveryWare to bring Risk of Rain 2 to the Xbox One, PS4, and Switch, launching today! Thanks to their fantastic efforts, we’ve been able to turn around a console release very quickly.

A unique challenge that we’re facing is that Early Access games don’t really exist on all the consoles. To help smooth over that confusion, we are launching a console-specific roadmap, outlining the timeline of when the consoles will be updated to match the PC version of the game. Note- the PC roadmap remains the same and we will maintain two roadmaps (see below).



Outlined below is our intended development plan for Content Updates (CU) going forward:

-Hopoo Games begins and develops the CU
-Submit to Gearbox QA o... Read more

26 Jul

Post
Hi!

As we work between major Content Updates, we still want to make sure we're communicating with our fans. While there isn't a whole ton to talk about, we will try our best to make sure everyone knows we have not died (yet).

== Development Progress ==

Internally, our September content update is chugging along great, and is slated to be better than Scorched Acres (in my opinion :))

The feedback from the community on the types of content and how much of each different content style we added were great to hear. We want to continue our next content in a similar fashion by adding another character, stage, map, monster, items and lots of achievements along with Skills 2.0!

This Update is also refreshing coming off of Scorched Acres because it contains some recurring content from Risk of Rain 1, as shown below. I wonder who could the next survivor be...? (hint: it's not the Miner)

... Read more

03 Jul

Post
Hi!

This is a bug fix patch to address critical issues that came up in the first week of Scorched Acres. This patch explicitly does NOT contain balance fixes, since we want to make sure players have enough time to figure out new strategies and preferences with the new content.


=== Gameplay Changes ===
  • Fuel Array
    • Increase damage of Fuel Array's explosion from 100% of your health to 300% of your health
    • Fuel Array no longer pierces armor
    • Add new graphics to Fuel Array to clarify that it is not a Sticky Bomb
  • Grovetender
    • Reduce horizontal jump distance to reduce chance he yotes himself off the stage
  • Misc
    • Blood Shrines now take into account shields and barriers to make it more consistent
    • Reduce maximum number of overlay effects (burning, shielded, glass, etc) to 6 from 8 f...
Read more

28 Jun

Post
This week Scorched Acres went live, and we're thrilled with the reception of the update. This was a big nervous moment for us internally, since it essentially sets the pace for the rest of Early Access.

Overall we're very happy with the balance and design of the content we included, and we're glad the community feels that way too! There are a lot of moving parts with each Content Update, so we're keeping our ears to the ground for anything that felt like it moved too much.

With the release of Scorched Acres, our Roadmap has now progressed forward! Our next update lands in September - and it's loaded with content. Check it out below:




===**Major Points**===
• Very excited about REX's reception! We're seeing a lot of polarizing views, which is super awesome and exciting. We don't want everyone to fe... Read more

25 Jun

Post


This is the first content update for Risk of Rain 2. With this update there is a bunch of new content as well as other general changes and quality of life improvements.

Changes with the ‘☂’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the Official Risk of Rain 2 Discord[discord.gg].


==== Major Content and Changes ====
  • Added New Survivor: REX
  • Added New Stage: Scorched Acres
  • Added New Boss: Grovetender
  • Added New Elite: Malachite
    • Malachites are new high-tier elit...
Read more

21 May

Post
Early Access Patch (Build ID #3830295)



hey

Welcome to all the new players who have picked up RoR 2 in the last couple weeks, we are glad to have you join the community!

In this patch we are adding full localization support! We now have official translations for Brazilian Portuguese, Korean, Russian, French, German, Simplified Chinese, Italian, Spanish, Turkish, and Japanese.

These can be enabled by Right-clicking on "Risk of Rain 2" in your Steam Library and going to the language tab at the top. Select from the dropdown what language you want to start the game in and hit close.

There are also bug fixes associated with this patch below:

==== Bug Fixes ====
  • Director no longer stops spawning monsters late in the game
  • Dir...
Read more

03 May

Post

hey

We’ve got a cool milestone to announce - let us know if you can find it inside of this Word Search.



P L N Z C W G L D U N H 
T N  L P D I A O K E T 
D T L  Y G E S H U W I 
H L L C  D U O P L T V 
C S X Q I  P L X E Y W 
Y J A V S O  V H L K R 
C G O R O     E S P 
I R K L C Y D C  I I M 
P M O N S O O N   R D 
N I A U R O M  I R  B 
R A B O K G  M K W F  
S N E K W  A F D T R P


First off, we are very excited to announce that Risk of Rain 2 passed over 1 million sales on Steam alone in a month since our Early Access launch! To give you guys a little bit of context, it took us almost 5 years to hit that same number ... Read more

26 Apr

Post
    hopoo on Steam - Thread - Direct

View Early Access Forecast Image[www.riskofrain.com]

hi

It has been nearly 1 month since we launched Risk of Rain 2 in Early Access, and I think we can safely say it has been a crazy time for us. We have lots of exciting news that we will be sharing - lets dive in!

NOTE: Developer Thoughts is a way for us to touch base with the community - consider these to be candid thoughts from the development team. We will be breaking down our thoughts into Major and Minor Points, along with things we have been working on internally. A lot of these are community... Read more

16 Apr

Post
    hopoo on Steam - Thread - Direct
**Early Access Hotfix Patch (Build ID #3743353)**
This hotfix patch is to address a bug added in Build ID #3731106.

==== **Bug Fixes** ==== • Fixed an issue where enemies executed from freezing didn't call the correct events, leading to no money, on-kill procs, and potentially a stalled Teleporter event.

---------------------------------------------------------------

**Early Access Patch (Build ID #3731106)**
This patch is to address a ton of the more severe bugs we couldn't safely patch in the first week, especially associated with connection or desync issues. It also comes alongside some balancing, and also a slight reworking of some Elite affix behaviors to try to make them all equally threatening.

==== **Gameplay Changes** ==== • **Fire Elites**
[Community Suggestion] Rework burning calculation with unique new burning damage type
○ Number of stacks of Burning on the player are now visible i... Read more

08 Apr

Post
    hopoo on Steam - Thread - Direct
Hey!

With our first week of Early Access in the bag we thought we would share some more of our thoughts we have gatherd over the week. We also want to thank everyone again for all of the support, emails, tweets, and feedback in such a short amount of time. Thank you all.

Similar to our first Developer Thoughts we wanted to break things down into Major and Minor Points, along with some things we have been working on.

===Major Points=== • We want to get our content roadmap available to users as soon as possible - we will be working on that this week.
• Noting a LOT of people are dying very suddenty to blazing affixes and not enjoying it, and it will be tuned down. We do have concerns that the fire affix is artifically gating the difficulty and the game will be much easier once it's been normalized, but we will have to address that as it comes.
• Noting people want a legitimate way to actively pursue lunar coins
• Fighting Worm isn't fun, even tho... Read more

03 Apr

Post
    hopoo on Steam - Thread - Direct
Early Access Patch (Build ID #3703355)**

This patch is to address critical bugs and issues we've seen in the first week, amongst some minor balance changes.


==== **Gameplay Changes** ==== • **Prismatic Trials**
○ Add Friends-Only Leaderboard
○ Update Global Leaderboard to be around your current position in the Leaderboard

• **MUL-T**
○ Reduce base movement speed from 9 to 7 to match all other Survivors
○ Reduce base damage from 12 to 11
○ Increase Transport Mode speed boost from 200% to 220% to compensate for his lost base movement speed.
○ We really really don't like to nerf characters in general - these are very light touches, and the movement speed being higher was an oversight. We also want to make sure that MUL-T's big success isn't coming from its ability to abuse Ocular HUD for infinite crits.

• **Imp Overlord**
○ Remove passive regen
○ Increase base damag... Read more

30 Mar

Post
    hopoo on Steam - Thread - Direct


HOLYMOLY
O
L
Y
M
O
L
Y




Uh, ok. First, I just wanted to say from the whole team how absolutely floored we are with the reception so far. I was personally hoping for something to match at least half of the original game: apparently we're doing a LOT better. It's absolutely surreal - thank you all again.

We want to make sure the community is aware we are listening and in touch, so for the format of this post and subsequent ones in the future I want to try something new. Consider Development Thoughts to be an honest brain dump of the team. Excuse us if it's a bit scattered in formatting.


=== Major Points ===
Overall, we're ecstatic with the gameplay of Risk of Rain 2. There are some crashes we are trying our best to address, especially on game boot-up.

A goal we are currently trying to figure out is the most appropriate Customer Support path going forward. We've been helping players... Read more