Risk of Rain 2

Risk of Rain 2 Dev Tracker




13 Aug

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/632360/announcements/detail/3884871322369607947]here[/url].

11 Aug

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This is the fifth major content update for Risk of Rain 2 on PC, marking the 1.0 version of the game. With this update we are focusing on the ending sequence of the game and promoting player agency + build diversity.

This Content Update will be coming to consoles in the near future - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here: ... Read more

04 Aug

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Hey! Being the final Dev Thoughts before 1.0 release, we thought it’d be fun if we got into a bit of the details of how we design stuff. This is a long one, so buckle up.

=== Player Agency===

‘Player Agency’ is a term that we use to describe how much influence a player has over the result of their game. Internally, we refer to player agency, or player choice, to be on a ‘micro’ or ‘macro’ level.

On a micro level (using abilities, dodging enemies, hitting attacks, etc), player agency is high in RoR2. You have many opportunities to land good hits, or to dodge powerful attacks.

On a macro level (what build you’re doing, how quickly you want to progress, etc), RoR2 has always been a little lacking - and we’ve received feedback on that. Although it is a roguelite - and therefore random to a ... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/632360/announcements/detail/2740955655376700578]here[/url].

21 Jul

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Hello gamers,

It’s finally time -we are super excited to announce that we are launching the 1.0 version of Risk of Rain 2 on Steam on August 11th.

Early Access has felt like a crazy ride through uncharted space, and we can’t thank you all enough for supporting us over the last year and a half. We’ve had great fun steering through Early Access together, and we will always be thankful for the patience and excitement our community has displayed. We will have more information on the Console launch of 1.0 in the future - but it should follow a very similar cadence to the previous console launches.

As always, thanks for the amazing support - and we can’t wait to share the 1.0 update with everyone. See you then!

... Read more

02 Jul

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Hey!

We have a variety of topics to cover in this Dev Thoughts so we gotta go fast NOW

Let's dive right in!

=== Hopoo Games is hiring! ===

As the title might suggest, we are hiring! This is big news for us, since we’ve always been an incredibly small company.

We’ve launched our new website http://hopoogames.com, where we’re hoping to start adding job listings over time. We also have a new official twitter https://twitter.com/hopoogames for Hopoo Games, where we will tweet company-related stuff. Our first listing is for a Lead Pixel Artist on a non-disclosed game. Stay tuned for that :-)

=== Console Update ===

... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/632360/announcements/detail/2520276100969901364]here[/url].

22 May

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Hey!

As we all know, the next update is 1.0, the last update until we leave Early Access. Earlier this month, I ran a quick tweet to get some feedback on what RoR2 1.0 may look like to you.



From that tweet, we not only learned that there’s quite a few areas of improvement we could work on, but also that you guys are passionate about what RoR2 1.0 could be - with many fantastic suggestions and ideas of things that weren’t in the original roadmap.

=== Updated Roadmap ===



We don’t take 1.0 lightly - we know a lot of players have been waiting for the full release to play the game, or have joined us early on in EA and are now holding off for the full rel... Read more

21 Apr

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Hi!

This is a bug fix patch to address issues that came up in the first week of the Artifacts 2.0 Update most of which were reported by the community. As we mentioned in the Artifacts 2.0 Patch Notes, this was our biggest and most complex update so far and we are very happy to see so many players enjoying the new content. The number of new players joining in on Risk of Rain 2 and our community have been insane the last couple weeks, so thank you all so much.


  • Change the way Artifact of Sacrifice works with initial spawns
  • Remove Metamorphosis from being selected in Prismatic Trials
  • Change the amount of Hordes of Many that w...
Read more

08 Apr

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And the Winner of the Survivor Vote Is...

The votes have been cast, and you’ve made your voices heard! This past week, we tasked you with an important decision--Risk of Rain 2’s next survivor--and you came out in droves. Some of you even got creative with your own campaigning!
After a whopping 124,000+ votes, we’re happy to announce that the survivor making its way to the 1.0 launch is…

A Brand New Survivor!

It looks like you, the amazing community, want something completely different and new! Actually, we were caught by surprise with this choice as we assumed it would be either CHEF or Sniper, but love that the community continues to push us in new directions! This is certainly exciting, and something that allows us to think creatively, in new and innovative ways! With this in mind, we are goi... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/632360/announcements/detail/2212898452318426354]here[/url].

03 Apr

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Hello video gamers. We wanted to give an update on how things have been going since the launch of the Artifacts Update - spoiler alert, it's been one of our largest and most successful updates yet! It has been a ton of fun for us to watch players work together on finding the Artifact codes and testing new combinations to alter the way they play. Apparently we should’ve hidden the codes better, since the community as a whole has discovered them all in like 4 hours.

=== Artifact Designs ===

One of the biggest topics when we were working on Artifacts 2.0 was “how are we going to balance Artifacts?” They require no resource, the trials require no investment of in-game time, and have wildly varying power. We’ve also seen some discussion about the balance of Artifacts in the community.

In development, there wer... Read more

31 Mar

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This is the fourth major content update for Risk of Rain 2 on PC. With this update we are focusing on long-term content, replayability, and flexibility in the way you play.

This Content Update will be coming to consoles in the near future - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here: ... Read more

13 Feb

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hi

Sorry we forgot to say Happy New Years :< As we roll in the next decade, we wanted to give you another update on what we have been up to at Hopoo Games the last couple months.

In December we launched the Hidden Realms Update - and we are really pleased with how it turned out! We’re glad to see all of you enjoying the new content, especially getting instantly 1-shot across the map by a Capacitor Scavenger. Also in December, we had our first sale, were nominated for a Steam Award, and were one of the top sellers for the duration of the Winter Sale. As always - thank you all so much for the support!

Looking forward to 2020, we have a few exciting things coming up as we approach 1.0.

=== Content Update 4 === We are still in the thick of development for CU4, but what we do have so far is turning out r... Read more