Risk of Rain 2

Risk of Rain 2 Dev Tracker




15 Dec

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The goal of this minor patch is to fix bugs.



• Fixed Sundered Grove’s outer bounds being inconsistent and super far
• Fixed Sundered Grove's geometry having a hole
• Fixed Sundered Grove’s floating pink mushrooms
• Fixed Sundered Grove boss spawns being extra far for Titans and Vagrants
• Fixed Sundered Grove having locations where the map disappears if you move the camera into nooks and crannies
• Fixed the Environmental Log of Sundered Grove not spawning if you had Abyssal Depths' Environmental Log unlocked
• Mitigated additional causes of Brass Contraption corpses still causing endless hitstop on melee attacks
• Properly synchronize open-and-closed doors and o... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/632360/announcements/detail/2927867089366037941]here[/url].

30 Nov

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Hey everyone, 2020's been a tough year for many of us as we all navigated the global pandemic, but also an amazing year for games and we are proud that Risk of Rain 2 continued on its journey of delivering robust content to players with our official launch of 1.0! If Risk of Rain 2 has been a source of fun, challenge, and joy for you and your friends, please consider nominating us for a Steam Award. We'd be truly grateful.

It's been an incredible year for the game and we're genuinely thankful for your support, feedback, ideas, and precious game time. We look forward to sharing more with you in the future!

-Hopoo Games

03 Nov

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The goal of this minor patch is to add Sundered Grove into the game, and fix a few bugs.



• New Stage: Sundered Grove



• Fixed Eclipse 3 modifiers applying to enemies
• Fixed the final boss’ shockwaves being fired an extra time for each remote client in the game
• Fixed some floating nodes in Sundered Grove
• Restored the cursor for gamepad users while in the info/scoreboard menu
•... Read more

12 Sep

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Hey! Since we released 1.0 on PC (and continue on-going efforts to get 1.0 on consoles), our team at Hopoo Games has finally had time to evaluate our development over the last year-and-a-bit. It has given us insight on how RoR2 has gone so far - and where we want to take it going forward.

Here’s the plan:

Early Access Post-Mortem Since we’ve officially left Early Access, we thought some players may be curious as to how the whole thing went. RoR2 was our first ever Early Access project, and so there were many lessons to learn.

Overall, Early Access was a fantastic way to get feedback, spread news of the game, and engage with players. However, it came at a cost of creativity and quality to meet deadlines.

The Early Access Roadmap kept us honest and on track - and as a result, we created a g... Read more

01 Sep

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The goal of this quality of life + bugfix patch is to address a variety of bugs, fix a few unintended changes to Merc, and to make the final fight a bit more engaging and a bit less cheesy.



  • Captain
    • Captain’s Supply Drop now presses the buttons on Abandoned Aqueduct
  • Equipment Drone
    • Now recharges equipment much faster, approximately 5x as often. We don’t expect Equipment Drones to suddenly become super strong, but th...
Read more

13 Aug

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Hi. First and foremost, thank you all so much for jumping into the 1.0 Update. It has been a ton of fun for the team to watch streams, read reviews, hang out in the Discord, and even hop in some multiplayer games with the community.

Since the update on Tuesday, we’ve been working and compiling the first targeted hotfix patch. There will also be another more comprehensive patch to follow, as with all of our previous Content Updates. Apparently, the game is not perfect. This is a collection of community responses and feedback from a variety of channels - keep 'em coming!

=== What We’re Workin On ===

Some of the things we’re checking out right now are:

• Players are getting marooned on a remote island on the final stage. This has been addressed in a hotfix today.
• Players can crea... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/632360/announcements/detail/3884871322369607947]here[/url].

11 Aug

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This is the fifth major content update for Risk of Rain 2 on PC, marking the 1.0 version of the game. With this update we are focusing on the ending sequence of the game and promoting player agency + build diversity.

This Content Update will be coming to consoles in the near future - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here: ... Read more

04 Aug

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Hey! Being the final Dev Thoughts before 1.0 release, we thought it’d be fun if we got into a bit of the details of how we design stuff. This is a long one, so buckle up.

=== Player Agency===

‘Player Agency’ is a term that we use to describe how much influence a player has over the result of their game. Internally, we refer to player agency, or player choice, to be on a ‘micro’ or ‘macro’ level.

On a micro level (using abilities, dodging enemies, hitting attacks, etc), player agency is high in RoR2. You have many opportunities to land good hits, or to dodge powerful attacks.

On a macro level (what build you’re doing, how quickly you want to progress, etc), RoR2 has always been a little lacking - and we’ve received feedback on that. Although it is a roguelite - and therefore random to a ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/632360/announcements/detail/2740955655376700578]here[/url].

21 Jul

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Hello gamers,

It’s finally time -we are super excited to announce that we are launching the 1.0 version of Risk of Rain 2 on Steam on August 11th.

Early Access has felt like a crazy ride through uncharted space, and we can’t thank you all enough for supporting us over the last year and a half. We’ve had great fun steering through Early Access together, and we will always be thankful for the patience and excitement our community has displayed. We will have more information on the Console launch of 1.0 in the future - but it should follow a very similar cadence to the previous console launches.

As always, thanks for the amazing support - and we can’t wait to share the 1.0 update with everyone. See you then!

... Read more

02 Jul

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Hey!

We have a variety of topics to cover in this Dev Thoughts so we gotta go fast NOW

Let's dive right in!

=== Hopoo Games is hiring! ===

As the title might suggest, we are hiring! This is big news for us, since we’ve always been an incredibly small company.

We’ve launched our new website http://hopoogames.com, where we’re hoping to start adding job listings over time. We also have a new official twitter https://twitter.com/hopoogames for Hopoo Games, where we will tweet company-related stuff. Our first listing is for a Lead Pixel Artist on a non-disclosed game. Stay tuned for that :-)

=== Console Update ===

... Read more