Rocket League

Rocket League Dev Tracker




15 Oct

Comment

Originally posted by Psychological_Salad_

What other games do you usually play?

New World is super fun right now. Aside from that, I've been working through Disco Elysium. I just beat the Ghost of Tsushima expansion recently, and I've promised myself that I'll complete Deathloop sometime soon :)

Comment

Originally posted by Psychological_Salad_

What other games do you usually play?

Lately, I have been playing a TON of Diablo 2 Resurrected..

Diablo 2 is far and away the most played game of my entire life, so I was stupidly excited when this was announced/released.

Other than that, I've been playing Far Cry 6.

Comment

Originally posted by TallAnalyst1

Why can't we free play with friends?

It’s definitely something we are interested in exploring in the future, but Free Play was intended to be an offline mode that allows a single player to train or ‘stay warm’ in between matches. In order to make that system work online, there are significant changes that would need to be made around the user interface and additional server infrastructure. There are also things like handling ball resetting or the newly implemented “Freeplay Ball Control” features that require some creative solutions to make them function correctly with multiple players.

Comment

Originally posted by Psychological_Salad_

What other games do you usually play?

Excluding Rocket League: Valorant, Sea of Thieves, Divinity 2, Final Fantasy XIV, Minecraft, Back 4 Blood, Forza Horizon, Stardew Valley. Just finished Deathloop.

Comment

Originally posted by Psychological_Salad_

What other games do you usually play?

RL excluded, right now I play a lot of Warzone, Back 4 Blood, and Red Dead Redemption. Offline I recently ran through Quake Remastered on Nightmare, and I did a barb run through Diablo II Resurrected. I still need to check out Deathloop, New World, and I'm excited for Halo Infinite and Battlefield 2042!

Comment

Originally posted by Philosophfries

Would love to hear more about plans to reduce toxicity in the game! I love RL but it has to be one of the most toxic games I’ve played, and I feel bad introducing the game to others because I know how terrible it is going to be for them at times.

Combating toxicity is an industry-wide issue that we spend a lot of time focusing on. Unfortunately, we see toxic behaviors appear anywhere anonymity is at play, and Rocket League is not exempt from this. With that in mind we try to spend time creating systems for the community to notify us of bad actors, so the appropriate actions can be taken. While we're on the topic, we have some updates coming with Season 5 to make the report system clearer and accessible in more areas of the game.

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Originally posted by HomeyworkeyYT

Why not replace the population stat with a calculated queue time for the playlists selected? similar to csgo. then it's not some random arbitrary word which means nothing, and is instead a stat which can't really be seen in a 'negative' light, because it's very subjective depending on your rank, time of day, etc.

I know it was a conscious decision, but please make it so you can queue ranked and gamemodes at the same time.

It will reduce queue times for both, and gamemode players will skyrocket. I know you guys want to seperate it so its not confusing, but it is very limiting. Especially when you're splitting up a playlist which doesn't get played that much, add the fact that you might be high ranked, and you find that playing a game of dropshot is never going to happen.

Plus its a common mindset I personally have (im sure others too) where I think "I don't care what type of rocket league I play, i just want to get into it as soon as I can".

Thanks for the suggestions. We're interested in moving to a queue estimation timer in the future, but there's a chunk of work in online systems to be done here first before this is even an option.

For multi-queue, this is a frequent discussion internally. Unfortunately at the moment I can't give you a better answer beyond we're keeping an eye on it both from an analytics and player feedback perspective.

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Originally posted by WarioThrillho

I love to play rocket league and appreciate you peeps

<3

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Originally posted by Unbelievabeard

Years ago when Rocket League was new. Did you guys ever expect the game to grow/get to where it is now?

There are people who have been at Psyonix way longer than I have, but as someone who started in the esports community running tournaments in my bedroom... the growth is absolutely insane to see. Especially with how professional the players are now, seeing the meta constantly grow and evolve each season, and just the awesome fanbase of the esport getting larger - it's awesome to see, and extremely humbling. I love this game and esport and can't wait for things to keep getting bigger and better!

Comment

Originally posted by deweller

What can you tell us about the Unreal Engine 5 upgrade? When did development start? I know big software development projects are hard to estimate - but do you have any sense of the timeline yet? Do you expect it will be done next year? Do you expect it to be a new application or will it be a large update to the current game?
I'm really looking forward to this. Thanks for all your hard work.

We've been exploring a transition to a newer version of Unreal for quite some time, but the team was quite small until this year.

We're not ready to share timelines yet about the overall project, but we have goals to start testing next year. Obviously we'll need a lot of feedback from players (and pros!) to ensure a complete rebuild of Rocket League feels right.

Our general intent is that UE5 will replace the current Rocket League. I can't say for certain today if it will be a new application or a major patch - there are too many dependencies and details around how each platform works, content ownership, etc.

Your inventory in Rocket League will carry forward and be supported and respected in the UE5 edition.

Comment

Originally posted by Horse_and_Radish

To the esports side firstly thank you for the insane amount of work and effort you have all put into RLCS ensuring it can live up to the hopes we all have for it. But how come NA and EU don't have their own regional twitch channels as to me personally it would have been the fairer setup? Keep up the good work though it is much appreciated. And apologies if I have not articulated this question very well.

Thank you so much for being a fan! This is a great question 😄. We put a lot of thought towards this, but the main goal for us is introducing all of these new things in the cleanest and simplest way possible. Traditionally, NA and EU have always lived on the main channel, so we didn't want to change that for now.

In the future we may consider creating new regional handles, but we'll keep looking at how each region's growth goes and our own data to see the best way to divvy up regional channels!

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Originally posted by BumbiesMom

In casual post-game lobbies, if a party member leaves to the menu, the other party members can get stuck in a new game without their teammate. Why is it like this? Now that there's casual bans, it's very common annoyance because they can't always leave the new game so the others have to wait it out.

Thanks for the question. It's a bit of a tricky problem to solve because we want to make sure casual remains a quick experience, and we don't want to create loopholes for potential abuse of the bans system. That said, we know this is an issue and we're looking for ways to address it in the future.

Comment

Originally posted by degenerus

Would you ever consider a spectator mode for the game? For example - press spectator mode - select a rank - and queue up. Say you select Grand Champ and queue up, you load into their game as a spectator and have free reign to watch. If anyone in the lobby has disabled spectator mode then you can't spectate their game.

It would just be a cool feature for when I'm bored I could queue into an SSL lobby and watch how them play. I could also select Bronze and watch one of those lobbies for fun. If anyone doesn't like it, they could maybe toggle it off in settings and then spectator mode would be unavailable for any lobby that they're playing in.

The ideas are endless though. You could have a separate [SPECTATOR] chat channel to talk with other people spectating the same lobby if there's multiple people in there spectating.

We 1000% want to do this, it's simply been a significant tech lift in the past. We're getting close to having something here, but unfortunately we can't say much more just yet on the when and exactly what form this will take in its first iteration.

Comment

Originally posted by PresidentialEmu

Any updates on SideSwipe?

Any updates on SideSwipe?

We don’t have anything to share on Sideswipe just yet, but you’ll definitely be hearing from us before the end of the year.

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Originally posted by RickatoniYam

For RL esports do you ever plan to have LAN on the reigonal events in the future when covid restrictions lift, or will they always be online events?

Having Regional Events become LANs in the future is totally possible, although as you mentioned dependent on how the global pandemic unfolds.

Covid hit the esport hard last season, causing us to cancel all live events for the entire year, and that was super tough to deal with. One of our biggest focuses for the 2021-22 season was making sure we could stand up live events, and do so in the safest way possible.

That's why this first event in December in Sweden will not have fans. However, we know that fans are a integral part of Rocket League esports events. We recently put on an announcement livestream w...

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Comment

Originally posted by SilentStargazer

For the esports guys, if you had a hand in introducing more regions this season, awesome job! What was the biggest challenge of getting that done and what do you think is the biggest hurdle or opportunity that RLCS faces in the future?

Introducing new RLCS regions is always something where we have to strike a delicate balance, because we always want to make sure when we do introduce new regions that they have enough depth in order to maintain competitiveness over the long term. So, every time we do add regions, we've looked at tons of stuff like player populations, competitive data, grassroots tournaments, and more before we make the decision to add a RLCS region.

In terms of big challenges, it's always a bit scary launching new regions. From straightforward stuff such as potential language barriers to making sure we choose the right administrators, talent, and support staff, it's a very intensive process.

Each RLCS region has its own unique challenges when managing them, and new issues and problems are bound to happen throughout the season, so we try to make sure we can help tackle those effectively as they arise.

And lastly, I, personally, think our biggest opportunity lies in making...

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Comment

Originally posted by smokinJoeCalculus

Why did you pool the rankings for Tournaments when you don't do the same for all the ranked playlists?

I'm not good at 2s and yet I have to play at a rank I'm uncomfortable at because I got there playing 3s. I don't see how this does anything but penalize someone who significantly favors one form of Tourney over another.

Hey there! Thanks for the question.

The main reason we combine tournament skill has to do with the rewards system. Players are rewarded differently based on the skill in which they compete. We didn’t want to build in extra incentives when playing one mode over another. When we examined the data, we also found that in general the delta in 'level of play' between Doubles and Standard games wasn’t so great that it warranted separating them.

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Originally posted by SilentStargazer

A question I’d love to see you guys answer to deter ideas of “that’s what they’re working on!”:

If you guys could pick one map location or idea to be in the game, what would you pick? I personally would love a Roman Colosseum map.

Roman Colosseum would be cool! We actually took a bit of inspiration from the Colosseum when we made Utopia.

I would love to see something medieval or something like an old timey circus/carnival - would also be a blast to work on.

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Originally posted by HoraryHellfire2

I made the post recommending more "social"-type features, and it's great to hear that voice chat is on track for Season 6. What are you guys' thoughts on the more social features, specifically features that facilitate a sense of community, comparison, and interaction between players? The community update said you guys heard our feedback, but what are your thoughts? Do you think these types of features is something that Rocket League is lacking or lagging behind like other games?

I bring this up because Rocket League feels like a game you play and you don't really interact with other players and even solo queuing just feels "alone". Only places like this subreddit, steamcommunity forums, and discord servers have a sense of community. But if you take CSGO by example, it has a sense of community through custom server browser. A game like Halo 3 had a sense of community with Custom Games and File Share.

I ask your thoughts on it because it's one thing to acknowledge fee...

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Thanks for the question. Social is a major focus of ours going forward. We can't share details yet, but Clubs, how to find other players, and things to do with others in your community are high on our list. But, to temper expectations, UE3 is one of our constraints right now, so we'll to see what fits short term, but expect much more in the future.

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Originally posted by OTO_Crispy

Can we PLEASE get black market trade ups for tournament items? I have to many duplicates that I can’t do anything with.

Hey great suggestion. Eventually there's an upper bound where you're going to have duplicates no matter what, but we'll see what we can do here in the future and keep an eye on community suggestions like these.