Thanks for the comment! I'll try to sticky it in the video underneath my video to make sure people can see.
Input buffer size is not the same for everyone. It tries to grow or shrink depending on network jitter (variance in latency)
If that is true, then does that mean the server accepts inputs from some players later than others? That doesn't sound too fair to me. Or does your statement mean, that the client simulates even further ahead to create a bigger buffer for the inputs?
The issue you are seeing is not the actual ping going up with increased FPS.
I hope I didn't make it sound like I thought the real ping is higher just because it shows higher on the scoreboard.
The reason I made my assumption with the calculation was that I pinged the IPs of the servers manually and they gave me exactly the ping that I got at 60FPS but I guess that could've just randomly worked out and it's just inac...