Rocket League

Rocket League Dev Tracker




15 Oct

Comment

Originally posted by creative_us3rname_69

What is the design process for the new Esports decals ? I notice every team has the same position for their logo and team name, is that something teams have to follow or can they put their logo etc. wherever they want ? What is the amount of freedom they have to make these, could one team just say "screw it we make everything pink" and then the decal is just straight pink with no logo or text ?

Great question! This was a super fun project that the esports team got to work on with so many other awesome peeps at Psyonix AND so many awesome teams/designers in the community.

Trying to create a custom decal while going back and forth with teams and then integrating them into the game was extremely hard and extremely time-consuming, thus limiting the number of teams we could realistically include in the shop. So, we went to the drawing board and came up with a brand new templatized method to create a ton of awesome decals.

Long story short, we sent over design files for the Octane, Dominus, and Fennec to the teams and gave them very specific guidelines. The goal was trying to make team "jerseys", which is why you'll see somewhat strict guidelines in terms of where the logo should be placed. We had some other small guidelines as well, like making sure the designs aren't too detailed (there are some intricate visual constraints that we have to consider, l...

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Originally posted by ShobzeyRL

Like OCE and SAM RLEsport decals coming to the store will we see APAC decals coming in the future

That's the plan! We've made a lot of changes to the Esports Shop and how to introduce new teams, and the idea is we're able to accommodate all the regions in the RLCS in the future. Obviously this is all dependent on a bunch of things, like internal bandwidth, but we're pushing towards that direction and we hear you loud and clear!

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Originally posted by mateo8421

Great game guys, is there any chance for us techy guys to see basics of your car shaders and how you create them? ๐Ÿ˜

I'm afraid I'm not allowed to crack this egg specifically. Being UE3 Based, we still use the UE3 Material Editor to create our materials/shaders. http://waylon-art.com/LearningUnreal/UE3-11-MaterialBasics.htm

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Originally posted by DragonFive

For the Community team: how, and from what sources, do you gather honest and critical feedback? Iโ€™ve seen other Psyonix members claim that Reddit is not even the biggest single source of community feedback that Psyonix utilizes, so I wonder: whatโ€™s the breakdown across all avenues? Do you weigh each source of feedback equally, or is it variable?

how, and from what sources, do you gather honest and critical feedback?

We tend to gather feedback from a variety of sources including social media channels, Reddit, steam, and discord to name a few.

Each platform has its own tendencies and nuances. For example, we find that Reddit, in general, tends to have more of an emphasis on the PC community. Usually, when gathering feedback, the way we weigh sources is variable and will largely depend on the quality of the feedback itself.

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Originally posted by classicrandom

Thank you for creating my favorite game. I've been gaming since nintendo, and nothing has given me anything close to the replay value of Rocket League. Thousands of hours poured in and I'm still a trash can trying to get better. I would love for Rocket League to become the first Olympic gaming sport, and become a worldwide mainstay. The steady progress the game is making as an eSport is encouraging. I think the changes made will give us the best competitive season to date. I don't really have a question. Keep up the great work.

Thanks for playing and being a fan! I'm also trying to get better after playing for thousands of hours ๐Ÿ˜‚. Good to hear that you're excited for the RLCS 2021-22 season and, honestly, our studio is stoked that we've finally kicked it all off today!

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Originally posted by Humble_Technology_70

Love you guys. Thanks so much for the fantastic work. Keep it up!

I love you <3

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Originally posted by orceN2k

Are you guys active against smurfs? Are there plans do be more active in this case?

Hey! Thanks for the question.

Detecting and combating smurfs is a difficult problem, but one we are constantly working on. We've seen other games opt for a more restrictive system to keep new accounts from interacting with certain areas of their games, and while that may work to a certain extent we don't feel that is the right system for Rocket League. Our goal is to make Rocket League as accessible as possible, so we have been putting in work to combat this issue is other ways. Forgive me for being a little vague here, but we don't want to make it easier for bad actors to circumvent our systems. But rest assured, it is an issue that we take seriously and we still have a lot of work to do in that area.

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Originally posted by C_Evariste

Can you share some of your techniques for creating promotional images? (e.g. new cars, skins, passes, events and game covers)

Are your promotional images created through 3D rendering? Or did you use in game screenshots + in game green screen + post-editing to get them?

I'm a fan of RL screenshots myself, but many enthusiasts like my find the in-game rendering quality far from comparable to the official promotional images, although as a game, this is quite normal.

If you could share some of your skills in creating promotional images, we as a community of gamers would certainly have the opportunity to make a bigger splash, thanks in advance :-)

Hey thanks for the question. We use in game screenshots, but at a much higher resolution ( 4x desktop resolution ). We also use a combination of in-game green screen and post-editing. Green Screen was originally an internal tool but it was so useful we included it with Replay FX to empower players to make their own stellar shots.

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Originally posted by Fish_Goes_Moo

How many people have you actually banned for smurfing & boosting? Don't have to be specific, ballpark number is fine.

How many people have you actually banned for smurfing & boosting? Don't have to be specific, ballpark number is fine.

Can't really get into specifics, but it is a lot, and we do it every day. :D

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Originally posted by Cz8q

Why am I stuck in Diamond after 2000 hours?

Why am I stuck in Diamond after 2000 hours?

1,000 more and you'll taste C1 my friend.

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Originally posted by danieldl

Can you tell us about the public API? It's been on the roadmap for years but it's been a while since we had official news.

Can you tell us about the public API?

We understand that the API is really important to both community developers and the players that use their creations. We're currently testing a new API endpoint with API token holders, and while plans beyond that are still TBD, please know that we're making progress.

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Originally posted by hoodofwinter

Any update for the bug on PC when the controller stops working and you need to click the mouse?

Any update for the bug on PC when the controller stops working and you need to click the mouse?

We're going to take another look at this but for now, the culprits seem to be the Xbox Game Bar and/or Focus Assist settings in Windows 10.

Comment

Originally posted by SilentStargazer

Will we ever see greater integration of RLCS into the game itself? Such as a tab or menu that loads the schedule and current standings? I feel that could bring a lot more attention and retention of RLCS if it was easy to check those things.

Edit: I should mention that I know you are redesigning your website for improved usage, but for console players, native integration into the game would be preferable than a separate web page.

This is something that's been on the esports team's wishlist for a very long time. Right now, though, we're making a lot of changes to our overall esports ecosystem to help streamline how the RLCS and all other leagues around it work.

Things like adding more regions and giving them their own Rocket League streams, refining the formats, adding more opportunities for teams in the Esports Shop, and upgrading our broadcasts are the pieces we're putting into place before diving deeper into expanded in-game features for esports. We need a solid foundation to build upon, and with the way our esport has been growing, the esports team feels like we're in a really solid place.

The developers at Psyonix are huge esports fans and they know how important these in-game features are for growing out the Rocket League esports fandom, but they also do have a million other things going on. Rest assured that it's on our radar and we'll continue working towards it but for now, we're foc...

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Comment

Originally posted by oetaurqo

hello! will there be a "community made" series? e.g. goal explosions, wheels, arenas, etc.

hello! will there be a "community made" series? e.g. goal explosions, wheels, arenas, etc.

Community-created cosmetics are something we have an interest in exploring in the future. There are a lot of talented designers within the community and we absolutely take note of players posting their beautiful concept art and renders to the subreddit.