Rocket League

Rocket League Dev Tracker




15 Oct

Comment

Originally posted by deweller

What can you tell us about the Unreal Engine 5 upgrade? When did development start? I know big software development projects are hard to estimate - but do you have any sense of the timeline yet? Do you expect it will be done next year? Do you expect it to be a new application or will it be a large update to the current game?
I'm really looking forward to this. Thanks for all your hard work.

We've been exploring a transition to a newer version of Unreal for quite some time, but the team was quite small until this year.

We're not ready to share timelines yet about the overall project, but we have goals to start testing next year. Obviously we'll need a lot of feedback from players (and pros!) to ensure a complete rebuild of Rocket League feels right.

Our general intent is that UE5 will replace the current Rocket League. I can't say for certain today if it will be a new application or a major patch - there are too many dependencies and details around how each platform works, content ownership, etc.

Your inventory in Rocket League will carry forward and be supported and respected in the UE5 edition.

Comment

Originally posted by Horse_and_Radish

To the esports side firstly thank you for the insane amount of work and effort you have all put into RLCS ensuring it can live up to the hopes we all have for it. But how come NA and EU don't have their own regional twitch channels as to me personally it would have been the fairer setup? Keep up the good work though it is much appreciated. And apologies if I have not articulated this question very well.

Thank you so much for being a fan! This is a great question 😄. We put a lot of thought towards this, but the main goal for us is introducing all of these new things in the cleanest and simplest way possible. Traditionally, NA and EU have always lived on the main channel, so we didn't want to change that for now.

In the future we may consider creating new regional handles, but we'll keep looking at how each region's growth goes and our own data to see the best way to divvy up regional channels!

Comment

Originally posted by BumbiesMom

In casual post-game lobbies, if a party member leaves to the menu, the other party members can get stuck in a new game without their teammate. Why is it like this? Now that there's casual bans, it's very common annoyance because they can't always leave the new game so the others have to wait it out.

Thanks for the question. It's a bit of a tricky problem to solve because we want to make sure casual remains a quick experience, and we don't want to create loopholes for potential abuse of the bans system. That said, we know this is an issue and we're looking for ways to address it in the future.

Comment

Originally posted by degenerus

Would you ever consider a spectator mode for the game? For example - press spectator mode - select a rank - and queue up. Say you select Grand Champ and queue up, you load into their game as a spectator and have free reign to watch. If anyone in the lobby has disabled spectator mode then you can't spectate their game.

It would just be a cool feature for when I'm bored I could queue into an SSL lobby and watch how them play. I could also select Bronze and watch one of those lobbies for fun. If anyone doesn't like it, they could maybe toggle it off in settings and then spectator mode would be unavailable for any lobby that they're playing in.

The ideas are endless though. You could have a separate [SPECTATOR] chat channel to talk with other people spectating the same lobby if there's multiple people in there spectating.

We 1000% want to do this, it's simply been a significant tech lift in the past. We're getting close to having something here, but unfortunately we can't say much more just yet on the when and exactly what form this will take in its first iteration.

Comment

Originally posted by PresidentialEmu

Any updates on SideSwipe?

Any updates on SideSwipe?

We don’t have anything to share on Sideswipe just yet, but you’ll definitely be hearing from us before the end of the year.

Comment

Originally posted by RickatoniYam

For RL esports do you ever plan to have LAN on the reigonal events in the future when covid restrictions lift, or will they always be online events?

Having Regional Events become LANs in the future is totally possible, although as you mentioned dependent on how the global pandemic unfolds.

Covid hit the esport hard last season, causing us to cancel all live events for the entire year, and that was super tough to deal with. One of our biggest focuses for the 2021-22 season was making sure we could stand up live events, and do so in the safest way possible.

That's why this first event in December in Sweden will not have fans. However, we know that fans are a integral part of Rocket League esports events. We recently put on an announcement livestream w...

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Comment

Originally posted by SilentStargazer

For the esports guys, if you had a hand in introducing more regions this season, awesome job! What was the biggest challenge of getting that done and what do you think is the biggest hurdle or opportunity that RLCS faces in the future?

Introducing new RLCS regions is always something where we have to strike a delicate balance, because we always want to make sure when we do introduce new regions that they have enough depth in order to maintain competitiveness over the long term. So, every time we do add regions, we've looked at tons of stuff like player populations, competitive data, grassroots tournaments, and more before we make the decision to add a RLCS region.

In terms of big challenges, it's always a bit scary launching new regions. From straightforward stuff such as potential language barriers to making sure we choose the right administrators, talent, and support staff, it's a very intensive process.

Each RLCS region has its own unique challenges when managing them, and new issues and problems are bound to happen throughout the season, so we try to make sure we can help tackle those effectively as they arise.

And lastly, I, personally, think our biggest opportunity lies in making...

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Comment

Originally posted by smokinJoeCalculus

Why did you pool the rankings for Tournaments when you don't do the same for all the ranked playlists?

I'm not good at 2s and yet I have to play at a rank I'm uncomfortable at because I got there playing 3s. I don't see how this does anything but penalize someone who significantly favors one form of Tourney over another.

Hey there! Thanks for the question.

The main reason we combine tournament skill has to do with the rewards system. Players are rewarded differently based on the skill in which they compete. We didn’t want to build in extra incentives when playing one mode over another. When we examined the data, we also found that in general the delta in 'level of play' between Doubles and Standard games wasn’t so great that it warranted separating them.

Comment

Originally posted by SilentStargazer

A question I’d love to see you guys answer to deter ideas of “that’s what they’re working on!”:

If you guys could pick one map location or idea to be in the game, what would you pick? I personally would love a Roman Colosseum map.

Roman Colosseum would be cool! We actually took a bit of inspiration from the Colosseum when we made Utopia.

I would love to see something medieval or something like an old timey circus/carnival - would also be a blast to work on.

Comment

Originally posted by HoraryHellfire2

I made the post recommending more "social"-type features, and it's great to hear that voice chat is on track for Season 6. What are you guys' thoughts on the more social features, specifically features that facilitate a sense of community, comparison, and interaction between players? The community update said you guys heard our feedback, but what are your thoughts? Do you think these types of features is something that Rocket League is lacking or lagging behind like other games?

I bring this up because Rocket League feels like a game you play and you don't really interact with other players and even solo queuing just feels "alone". Only places like this subreddit, steamcommunity forums, and discord servers have a sense of community. But if you take CSGO by example, it has a sense of community through custom server browser. A game like Halo 3 had a sense of community with Custom Games and File Share.

I ask your thoughts on it because it's one thing to acknowledge fee...

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Thanks for the question. Social is a major focus of ours going forward. We can't share details yet, but Clubs, how to find other players, and things to do with others in your community are high on our list. But, to temper expectations, UE3 is one of our constraints right now, so we'll to see what fits short term, but expect much more in the future.

Comment

Originally posted by OTO_Crispy

Can we PLEASE get black market trade ups for tournament items? I have to many duplicates that I can’t do anything with.

Hey great suggestion. Eventually there's an upper bound where you're going to have duplicates no matter what, but we'll see what we can do here in the future and keep an eye on community suggestions like these.

Comment

Originally posted by creative_us3rname_69

What is the design process for the new Esports decals ? I notice every team has the same position for their logo and team name, is that something teams have to follow or can they put their logo etc. wherever they want ? What is the amount of freedom they have to make these, could one team just say "screw it we make everything pink" and then the decal is just straight pink with no logo or text ?

Great question! This was a super fun project that the esports team got to work on with so many other awesome peeps at Psyonix AND so many awesome teams/designers in the community.

Trying to create a custom decal while going back and forth with teams and then integrating them into the game was extremely hard and extremely time-consuming, thus limiting the number of teams we could realistically include in the shop. So, we went to the drawing board and came up with a brand new templatized method to create a ton of awesome decals.

Long story short, we sent over design files for the Octane, Dominus, and Fennec to the teams and gave them very specific guidelines. The goal was trying to make team "jerseys", which is why you'll see somewhat strict guidelines in terms of where the logo should be placed. We had some other small guidelines as well, like making sure the designs aren't too detailed (there are some intricate visual constraints that we have to consider, l...

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Comment

Originally posted by ShobzeyRL

Like OCE and SAM RLEsport decals coming to the store will we see APAC decals coming in the future

That's the plan! We've made a lot of changes to the Esports Shop and how to introduce new teams, and the idea is we're able to accommodate all the regions in the RLCS in the future. Obviously this is all dependent on a bunch of things, like internal bandwidth, but we're pushing towards that direction and we hear you loud and clear!

Comment

Originally posted by mateo8421

Great game guys, is there any chance for us techy guys to see basics of your car shaders and how you create them? 😁

I'm afraid I'm not allowed to crack this egg specifically. Being UE3 Based, we still use the UE3 Material Editor to create our materials/shaders. http://waylon-art.com/LearningUnreal/UE3-11-MaterialBasics.htm

Comment

Originally posted by DragonFive

For the Community team: how, and from what sources, do you gather honest and critical feedback? I’ve seen other Psyonix members claim that Reddit is not even the biggest single source of community feedback that Psyonix utilizes, so I wonder: what’s the breakdown across all avenues? Do you weigh each source of feedback equally, or is it variable?

how, and from what sources, do you gather honest and critical feedback?

We tend to gather feedback from a variety of sources including social media channels, Reddit, steam, and discord to name a few.

Each platform has its own tendencies and nuances. For example, we find that Reddit, in general, tends to have more of an emphasis on the PC community. Usually, when gathering feedback, the way we weigh sources is variable and will largely depend on the quality of the feedback itself.

Comment

Originally posted by classicrandom

Thank you for creating my favorite game. I've been gaming since nintendo, and nothing has given me anything close to the replay value of Rocket League. Thousands of hours poured in and I'm still a trash can trying to get better. I would love for Rocket League to become the first Olympic gaming sport, and become a worldwide mainstay. The steady progress the game is making as an eSport is encouraging. I think the changes made will give us the best competitive season to date. I don't really have a question. Keep up the great work.

Thanks for playing and being a fan! I'm also trying to get better after playing for thousands of hours 😂. Good to hear that you're excited for the RLCS 2021-22 season and, honestly, our studio is stoked that we've finally kicked it all off today!

Comment

Originally posted by Humble_Technology_70

Love you guys. Thanks so much for the fantastic work. Keep it up!

I love you <3

Comment

Originally posted by orceN2k

Are you guys active against smurfs? Are there plans do be more active in this case?

Hey! Thanks for the question.

Detecting and combating smurfs is a difficult problem, but one we are constantly working on. We've seen other games opt for a more restrictive system to keep new accounts from interacting with certain areas of their games, and while that may work to a certain extent we don't feel that is the right system for Rocket League. Our goal is to make Rocket League as accessible as possible, so we have been putting in work to combat this issue is other ways. Forgive me for being a little vague here, but we don't want to make it easier for bad actors to circumvent our systems. But rest assured, it is an issue that we take seriously and we still have a lot of work to do in that area.

Comment

Originally posted by C_Evariste

Can you share some of your techniques for creating promotional images? (e.g. new cars, skins, passes, events and game covers)

Are your promotional images created through 3D rendering? Or did you use in game screenshots + in game green screen + post-editing to get them?

I'm a fan of RL screenshots myself, but many enthusiasts like my find the in-game rendering quality far from comparable to the official promotional images, although as a game, this is quite normal.

If you could share some of your skills in creating promotional images, we as a community of gamers would certainly have the opportunity to make a bigger splash, thanks in advance :-)

Hey thanks for the question. We use in game screenshots, but at a much higher resolution ( 4x desktop resolution ). We also use a combination of in-game green screen and post-editing. Green Screen was originally an internal tool but it was so useful we included it with Replay FX to empower players to make their own stellar shots.

Comment

Originally posted by Fish_Goes_Moo

How many people have you actually banned for smurfing & boosting? Don't have to be specific, ballpark number is fine.

How many people have you actually banned for smurfing & boosting? Don't have to be specific, ballpark number is fine.

Can't really get into specifics, but it is a lot, and we do it every day. :D