I appreciate the reply! and i’m happy to hear that reevaluating the perk system in this game is something that you’re considering.
As for the second half, i guess what i mean is having characters feel a bit more fleshed out in terms of their interpersonal relationships, but also i just want more characters that add to a more serious tone included in the game. While i can appreciate the work that the art team, and who ever else is responsible for character design, does, characters like cannon and glimpse just seem weird and out of place at points for me personally, while especially characters like trench and dallas after trench’s redesign and dallas’s lore change feel like caricatures of what they’re aimed to be.
Realism isn’t exactly something i want to see incorporated in the gameplay, as it can lead to some frustrating and unbalanced changes, but incorporated into the lore and character design, i feel it’d help the roco community connect with the characters just...