So, every so often there is a game out there like say a racing or a fighting game that when you select said character/car they are outlandishly different from any other but are good. they just need a bit of practice to get the hang of.
is that what your trying to do with roco? if so that's cool! personally i think you got that down with the knight. the objection would need a bit more tinkering but i like that when you aim the reticle losses out on focus because its a hip fire gun. the lmpx just a reticle bloom reduction, D40C a small fire rate increase. ibex im not sure how to react. that's my feedback.
You're pretty on the money with my intentions. Aiming to give each weapon a unique nuance and playstyle. RoCo has suffered from weapons being roughly the same in behavior and effectiveness(i.e. SMGs and ARs have been same-y).