Rogue Company

Rogue Company Dev Tracker




11 Mar

Comment

Originally posted by PacificoAndLime

Hey Jared, thanks for the transparency. I want to recommend that "save the day" players get a money boost to catch up to players who have already played a few rounds. Thank you

I agreeeeeeeeeeeeeeeeee!!!!!

Comment

Originally posted by PainterZealousideal9

Shooting my shot here I only mainly play Ranked and most of my suggestions will be for Ranked Demolition the mode I love the most and want to work and have its own identity separate from the other modes. I have played demolition and ranked since it was added and have been my favorite modes and reasons to come back and play this game, this are not perfect solutions just things I have thought of throughout years of playing this game.

1.Can we adjust the TTK to be higher in this game nowadays when I play this game I die really quickly, and in 3rd person shooters this low TTK rewards camping in my experience whereas high TTK rewarded headshots and accuracy. Having higher TTK also helps repositioning in gun fights or moving to better ground to win the fight that I miss from older seasons.

  1. Can we revert the weapon changes for having all weapons for the same gun class. This change has made using the most meta weapon more common and kind of shut off newer players f...

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Wow! Thats a lot of feedback, I'm in alignment on some of these and I appreciate you sharing this. We'll keep this in mind as we look to our one-life modes and their ranked equivalents :)

Comment

Originally posted by -Vibraxas-

Any plans for a Coop similar to Mass Effect 3s Objective based coop?

Will the store be updated to include items from the rogue crates?

I want to fix bots first before considering any PVE stuff! We'll see!

I can't answer in regards to the store and content. But I can pass this along as feedback to the team who can!

Comment

Originally posted by XakuArt

Q#1: will there be an commendation feature post match & option to see players purchased items & perks via scoreboard.

This has cropped up before and both are good suggestions! Thanks!

Comment

Originally posted by arrowsintheknees

I support many of the recent changes. The SMG changes, however, remove any amount of enjoyment from the SMG class. A simple damage falloff nerf would have sufficed. The firing pattern of the SMG was not the problem before in its ability to compete with ARs at range. It was just doing too much dps at mid range. Just my thoughts, and thank you for everything you do for Rogue.

Appreciate the feedback and I understand! Give it another go in the next update and let me know!

Comment

Originally posted by EvilxxxQueen

Here’s one…can we have Ronin’s old face. Lol

lmao

Comment

Originally posted by etherealimages

Just came to say I think the vocal playerbase has an issue with .... everything lol they can't temper their frustration with optimism and realistic expectations sometimes. They're unnecessarily way too harsh to the devs who are just regular ass passionate people that actually have knowledge in their field. Thanks for always trying to be transparent. You're a good ambassador for bridging the gap between Devs and Community.

:') <3

Comment

Originally posted by Pbear420

I can be very critical of you folks and other dev teams over decisions that change a game. I just want to say sorry and I'm glad you are reaching out to the community. Nobody is perfect and nor will any game reach the standards of everyone. As long as your team continues to work with the community I'm happy. I appreciate you all.

<3

Comment

Originally posted by MrFaTtYwAcKy

Why are we focusing on the balancing of weapons and rogues and not people’s ability to cheat or the way matchmaking is currently setup, so many people want to go back to the game but it seems like every update we take one step forward with rogue mechanics, but we take two steps back when it comes to weapons.

Much in the same way you don't have a foot doctor doing brain surgery. We have different people talking different things. Our design team is focused on gameplay balances and the core direction, our engineering team is focused on fixing bugs and improving stability. We can do both.

Comment

Originally posted by Apprehensive-Wave-37

So the backgrounds. You mentioned in the patch notes that you where gonna try to get music that we wanted to select? Are you able to get swappable backgrounds as well?

Backgrounds are a bit more complicated as we have to maintain only one due to performance concerns and game size. Limitations that we have to work around I'm afraid :( that is a cool idea though

Comment

Originally posted by Apprehensive-Wave-37

Arms race? Are you able to get in arms race? I miss that game mode it was my favorite besides 6v6 and strikeout.

Arms race was rad huh? :D

Comment

Originally posted by DeltaRecker

Can I have the option to turn off the hit effects and tracer rounds? These effects are like flashlights pointing to my eyes, and I tend to lose focus mid-fights.

I've heard this a couple of times so I'll add this to our list

Comment

Originally posted by OB0E

Part question, part comment. I hope you realize the Maw is overpowered now. We spoke about it a few weeks ago, and now we have a hydra/maw meta. Kill feeds in TDM are swamped with it and it feels like a cheat code using one.

That being said, I understand and thoroughly appreciate your ambition. Project saint was promised to us and provided us with initial relief. I haven’t heard a damn thing about that initiative in a long time. Address some big issues & Meta stuff, but please focus on the things that will scare players away faster than any OP weapon or imbalance.. connection issues and cheating. We know about the connection issues, but I ran into FIVE obvious cheaters within a few hours the other night. The worst I have seen it recently. Hell, I’ll work for y’all for free to go through reports of cheaters if you spend some time with me to explain that algo we had spoke about weeks ago.

Connection has to be first and foremost though. Keep your head up. We know you...

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Appreciate the feedback friend

The spirit of project saint remains, We are invested in fixing the core and all the issues around it, including stability. For cheaters we actively deal with them and we succeed on that front when our players report them, keep up the hard work on doing that and we will nail em as they crop up!

Comment

Originally posted by Humble-Ad-8912

What I've been experiencing with my friend in this regard is that when we team up in a party, we're basically screwed. We're both experienced/max level console players and the game either puts us with 2 extremely bad team mates or matches us against PC players in a completely different league who we can't touch. This is what has killed the fun the most for us.

I don't know if there's something in the matchmaking that "compensates" for our levels or something, but I seem to have a better chance of more evenly matched games when solo queuing. Either way, I really wish we could choose to limit cross play to console only. I would rather wait some minutes to find a good game than have these bad matches.

That;s interesting. Admittedly I'm still not well versed in how our matchmaking works fully but I'll keep this in mind as I dig into it and talk with our backend team.

Comment

Originally posted by Particular-Sky3467

Hey Jared! I appreciate this Q&A. I don’t know of any other game that is as transparent as you have been in the past two months! That being said, I have some feedback and some questions for you.

Feedback:

  1. I love the clear sense of direction that you and your team are giving this game. Keep it up!

  2. I know that you are bumping up the base accuracy for SMGs in this next update. For the future of balancing, I think an increase to recoil (not bloom) and range would be best. I have no idea how difficult that is, but I think the players would much rather that.

  3. I do love that quick play is available and that Wingman is in rotation. I would love to see a filter be added to quick play (dodgeball is my favorite mode) so that I can avoid the modes I don’t like (such as battle zone and extraction)

Questions:

  1. Can each class have a universal perk? For example, duelists all have replenish, intel has tracke...

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  1. Potentially! We are actively looking at locking in certain perks by role or certain qualities of perks by role. Something to think about and I like your suggestion!
  2. Not sure, the semi-auto nature one major component that makes them distinct(sans mamba). We might stray to far into AR territory but we'll see!
  3. Explain? Not sure I'm following
  4. Neat idea, I can pass that along to my systems designer to think about that!

Appreciate you taking the time to give feedback and as questions!

Comment

Originally posted by Tenebrae42

I'll say with Glitch, while the global hack is powerful, I much preferred the radar version. Labeled correctly as a breacher, but it allowed him to fill an intel/defender roll in a way by covering a flank. I understand if neither version is currently ideal, but at least from this player's perspective, I liked the radar!

Noted!

Comment

Originally posted by C0LD55

I love this game and Thanks for answering questions from our community

Been playing for almost a year now and I'm probably The Best All Around Player this game has ever seen.

I don't really have a question but my thoughts on this last update are not positive, Many issues regarding performance and weapon changes and I just hope you can fix these issues before people give up. I wish you and all the Devs The Best and Thanks.

appreciate it man, we are constantly working towards making the game better, hang in there!


10 Mar