Rogue Company

Rogue Company Dev Tracker




24 Nov

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We appreciate you bringing this up! We do have folks identifying the underlying cause of this issue and fixing it quickly as possible. It's certainly happening to some of you and we appreciate your patience!


23 Nov

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This issue should have been resolved about 2 hours ago. Please let us know if you are still experiencing it.

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We are really glad you enjoyed it! It won't be the last time this comes around!

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Glad you like the emote! We have folks looking at the bundle, I expect this resolved very soon.


22 Nov


21 Nov

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We are exploring solutions to alleviate this issue. I feel your pain. ๐Ÿ˜‚

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Appreciate the feedback. I have many plans for Ranked improvements, LTMs, and more.

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Plague Doctor Vy or Saint would be epic!

When it comes to designing Rogues, we always make sure that Gunplay is king and abilities/passives are kinetic. Hopefully that helps for your next idea! Love the passion.


20 Nov

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If this is happening to you please be sure to provide us some details. This is not how the system is designed to work.

If you rejoin immediately you should not receive a penalty.

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Originally posted by Nimesy

No thereโ€™s just a few issues with the map

We have some folks going through the map now to try and nab any performance based issues which are impacting people. We hope to reintroduce it as soon as possible.

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Early on in the Ranked system, you lose less and are given more as you are being placed properly in the system. As you Rank up, it becomes more difficult and you receive greater penalties for losses.

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We are still addressing an issue which is preventing that Skin from being available. We currently are slated to get it in with the next update. Apologies for confusion around it!


19 Nov

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Hey there! I'm not really sure where you are reading that our focus is on visuals, unless you are referring to the Executive Producer's letter recently. He did state that one of the reasons we upgraded the Unreal engine was to allow for this, but this is a long term goal. Our focus over the last two weeks has been stability and performance and I would argue very strongly while not where we want it, significantly better (crashing in particular is a fraction of what it was after the last update)