Runescape

Runescape Dev Tracker




26 Nov

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We'll get this chased up now and sorted

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Originally posted by CadavaBaerryRs

As of the update this morning, attempting to fish at the swarm in Deep Sea Fishing, it automatically teleports you out and says you do not have the level 68 fishing requirement

I'll chase this up

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Originally posted by hummBubba

Is it on? says offline or privacy mode enabled

I have 40+ people here should be working fine, you on the right world?

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Originally posted by jorgelucasds

You can claim your friend's island

Hell no

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Originally posted by Aurelius81

How do we get there do we need to add your IGN?

Right click Quartermaster Gully (after this update goes live), click Island Settings, then join an Island then type "Mod Shauny" :)

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Mod Labcoat owns the film on DVD. I'm going to watch it later. Will report back.

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Would you want to raise ducks?

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Originally posted by [deleted]

[deleted]

A fix went into QA last week to make instakills not use sign of life at Solak, it's not really a bug but as you said more of a cheese that isn't intended.


23 Nov

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Originally posted by rey_lumen

I agree with almost everything you mentioned.

Level unlocks: I think it's a good idea to let players make a full set of armour early without getting through 9 levels of smithing. When you get to level 70, you'll likely outgrow t70 armour before you can even smith a full set of t70, if you spread them out all the way to 80. I propose we spread them out in the 5 levels rather than 10, and the remaining 5 levels till the next tier would hold the ability to reforge the armour into +1, +2, etc.

I haven't gotten around to mining any gem rocks in the beta myself, but I was happy to know they separated the gem tiers by area. It's a good step forward, imo. But they shouldn't be so fast to mine, and probably need more balanced rates too.

However, I don't think they should touch POH at all until they're ready to fix POH as a whole. There's probably more spaghetti involved in that than we can imagine, and POH hasn't gotten a proper update in ages.

The smelti...

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I experimented with what you're suggested for unlocks about 18 months ago, and it doesn't work. Implemented as you suggest, the first 5 levels of a metal are you making armour and then hoarding it in huge quantities in the bank. Then at X5 you unlock the ability to upgrade (and bury) the items and you can get them back out of the bank again, upgrade them, and bury them. Because upgrading accounts for more XP than making the base items, you reach the next metal long before you've finished working through your stock of base items and the rest go to waste. There's no market to sell them, because everyone else is also producing far more base items than they need.

TLDR usually (not always) there's a reason things work in the way they do, and it's not because we didn't think of or try alternatives.

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Originally posted by Gamez_X

You're by far not the only person to think so. Last time i compared those 2 different sets i had literally like 400 people all saying the same thing. That the older sets where better in design and concept, and that most of them werent even aware there was older designs. Ofcourse these concerns and wave of support where completely ignored though. Wouldnt even consider actually asking the wider community which direction they thought was better

Would be so easy to swap around the locations of where each set is gotten from but that would mean the mods admitting they made a mistake in not asking the community as a whole what they thought and wasted 2 years going in the wrong direction

This is why i said at the bottom its important for you to speak out on things you think have gone wrong too in your own posts here or to the mods or the discord. If theres more than 1 voice saying the same thing, they cant ignore it forever =P

Last night I was up late updating the documentation to make sure it was correct. I posted it on Discord, and Lioness posted a list of 8 or so corrections or clarifications she thought I should make. Of those 8, I agreed with 2, and implemented them. On later thought I then agreed with another one and implemented that too.

My point is that "a player said something" does not mean" it will be done" nor that not doing the thing is "ignoring the player". You continually and consistently confuse "disagree with" with "ignore" because you want to feel like a victim whereas actually you're just someone giving opinions, some of which I agree with and some of which I don't.

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Originally posted by Gamez_X

As far as the design direction, its not a case of "people who think the same are too few and far between" at all. Last time i brought this up i have literally like 400+ people coming in saying the same thing before the post disappeared from the front page, that said they agreed and they didnt even know there was a previous design. The fact the switch between the 2 seems to have been done relatively outside of the public eye with seemingly little asking of the general public's opinion on either before or after is a clear problem. If they're making a point of asking what people's opinions are on the whole direction of a huge update then they should put a poll out or something asking everyone. Not just "whoever happens to be in the mods twitter feed that day" or whatever it ended up being, its no wonder so many people where out of the loop on what was going on

Having a full selection of weapons IS important, it doesnt matter how much work it would be to make them all, its what...

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it doesnt matter how much work it would be to make them all

You're pretty much proving his point here.

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Originally posted by Vesuvisus

Keep it 1k stored charges please.

Just to help us understand, how come?

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Hey guys,

We want to run some changes past you we want to make with Vital Sparks and the sigils associated with them. Based on your feedback, we'll either make changes and then release it in the future or scrap what we've come up with.

We've been having a discussion about the Sophanem slayer dungeon sigils (Limitless, Golden Touch and Unsullied) as we've been working on Alchemical Onyx items which is coming with a new sigil. We want to make some changes that makes them less expensive to use and unties the price of the two other sigils from the cost of Limitless.

Our plan is to create 3 new items, Limitless sparks, Golden Touch sparks and Unsullied sparks. These would be added to the drop tables of Sophanem slayer mobs. Golden Touch and Unsullied sparks would be more common than Vital Sparks are dropped at the minute, Limitless sparks will be dropped roughly the same as Vital Sparks but a smidge more common.

Existing Vital Sparks will remain and can...

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Originally posted by Calming_Emergency

So when making a masterwork armour piece in the forge you just stand there for 60s, no movement or anything. Is that meant to happen or is it going to be fixed?

​

It's a bug,.

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He's so fluffy and dedicated. I want him.

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I’ll get this sorted shortly :)

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Originally posted by Rago_Base

I chose gnome ball over vorago and someone wasn't happy about it

Name checks out.

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Originally posted by LoLArtaphernes

keep it, makes base actually take damage, could make a case for making it flickable but perfectly survivable on live in any case with people bringing barely any food.

It's being kept, might be adding a delay. Will see how feasible it feels and go from there.

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Originally posted by Sozzet

this is a step in the right direction rs3 needs a permanent beta!

:)