I'll reiterate my comment from the preview post:
I don't understand what the benefits of T1 and T2 Herb station are supposed to be.
Right now, War and Jelly mender decant blubbers, and you can already decant potions at War and GE (both accessible via quick teleport and bank).
We already have free vials of water from portables, and you can buy very cheap packs of vials from herb shops.
What are these benefits supposed to be? They feel incredibly lackluster, and already exist from freely accessible content. All other T1/2 buildings provide some effect/benefit that doesn't exist currently, making these feel like a waste of time to build until you have the levels to build T3.
I'd love to see T1/2 allow diary reward effects act as though you're in the area (e.g., Um for Necro pots, Desert for Antifires, Mory for Prayer Renewals). So there's a centralized place to make potions. For xp, combo pots is still better to be done in Priff during VOS, but ...